50th Episode Potluck Party!

June 19, 2015
00:0000:00

Happy Hearthstone turns 50 today! We invited all of our classic guest hosts back on for one uber long, uber silly show all about Hearthstone and the fun strategies, tips, and advice we learned over our years of playing.

Sit back, pull out your beverage of choice, and join us for a little fun today in The Happy Hearthstone Inn.

Hello!

  • Dan, Derrick, Chris, Adam, and Scott are on the show this week
  • Topic: Strategy Potluck and Suprise Trivia show!
  • Reasons to be happy this week
  • News: Tavern Brawl, Hero Portraits, Deck Card Backs

Lost Potential

Served by: Josh

  • How do you evaluate cards that have super high potential?
  • Is it “bad” to lose potential, even if the card is efficient?
  • Example: Aldor Peacekeeper is a 3/3 for 3
  • You don’t NEED to get a big change from his effect for the card to break even. BUT it could do way more in ideal situations.
  • Is using it on a 4/4 a waste because it could be used on a 8/8?
  • Example: Flamestrike
  • If Flamestrike kills 1 minion of the same cost, is that breaking even? If it kills 2, is that good?

Playing Casual

Served by: Chris

  • Using pre-set build from Icy Veins is incredibly helpful. Sound like this should be straightforward, but I’ve been surprised by home many friends play hearthstone, max out at rank 21-22, and just figure that’s it.
  • I was the same, just figured I wasn’t good enough, until I started using some pre-made decks for the classes.
  • Now I regularly get to rank 15-16, and while its more challenging, it’s also more fun!

Dreaming Up New Ideas

Served by: Adam

  • What do we want to see added to Hearthstone from bottom up (Card, Card Mechanic, Set, Feature)?
  • Tons of ideas mentioned on the show.

Co-op Raids

Served by: Dan

  • Like the WoW TCG.
  • Onyxia, Molten Core,Magtherodon,Black Temple, Nax, Assault on ICC.
  • Dungeons as well.

Health as a Resource

Served by: Scott

  • Health is a resource that’s there to be ‘spent’, if it helps you get an advantage.
  • Obviously can’t take it too low, or you’ll get yourself into trouble.
  • Safer in arena than constructed.

Deck Velocity

Served by: Derrick

  • Essentially, this is how fast you rip through your deck — and why WHEN you draw cards matters.
  • When you’re talking card-draw (i.e. cards in your deck that make you draw cards) I’ve been playing around with the value in playing card-draw spells earlier vs. later.
  • Tradeoffs: Developing your board is important, but so is seeing deeper into your deck sooner

Hearthstone Chart

  • Chart above tracks how many cards in your deck you’ve seen, using examples of playing Arcane Intellect on Turn 7, Turn 3, and never.
  • Notice that the earlier you play it the more turns with the realized benefit.
  • My sense tells me this is better in a control deck (if you need to dig for removal/control cards).
  • Not all bombs are expensive so seeing more cards sooner provides flexibility during gameplay that you wouldn’t otherwise have access to.
  • No clear “rule of thumb” (i.e. always do one over the other) but i have seen some neat benefits with cards like Call Pet in my Hunter Beast deck due to its flexibility.
  • (review Call Pet card) So look for openings where you can afford to play a card draw spell and take advantage of it
  • The faster you dig through your deck the less variance you’ll see in your play leading to maximize your decks potential.

Community

  • Josh gives a pop quiz!
  • iTunes Reviews

Card of the Week

Tune into the show to hear our awesome quintet introduce the card!

The Warlock Demon Zoo Deck - Episode 49

June 5, 2015
00:0000:00

Hello!

  • Andrew is on the show this week
  • Topic: Demon Zoo Warlock Deck Battle!
  • Reasons to be happy this week
  • News: New Warrior Hero Portraits

What is a Deck Battle?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Frid’s Mech Shaman deck has reigned supreme for 1 month, and has beaten 1 deck before this episode.

Challenger Deck: Andrew’s Demon Zoo deck combines the best of Demon and Zoo Warlock decks into a mid-range face-crusher machine.

The Deck

Creatures

Spells

Sideboard

In case you don’t have some of the ideal cards, here are some quality back ups and alterations you can make that keep with the same theme and strengths of the deck.

Post-Duel Commentary

  • Who won
  • Obligatory bragging session
  • Challenger Deck: How well did it perform?
  • Defending Deck: How well did it perform?
  • Best moments in the matches
  • The Happy Hearthstone Champion Ceremony(tm)

Community

  • Our first donation (and a letter!)
  • iTunes Reviews

Card of the Week

Hearthstone Bane of Doom

Farewell

  • Follow Andrew on YouTube or Twitter!
  • What you want to see in future episodes
  • What hosts you want to visit the show

DECK GUIDE:

Demonlock and Warlock Zoo decks have been dominating constructed Warlock play for awhile now. But what if there was someone mad enough to combine them into one single monstrosity?!?!

Andrew is that man. You can see how this deck performed in its deck battle against the current Happy Hearthstone deck in this week’s episode!

Note from Josh: The rest of this article was written by Andrew. Thanks, Andrew!

The DemonZoolock Deck

While figuring out Warlock’s place after Blackrock Mountain, a very interesting hybrid came to light: Zoo plays a lot of cheap, strong minions to trade with the opponent’s board. Demonlock gets big, powerful cards onto the board for cheap through Voidcaller. Combine the two, and you’ve got a very versatile deck that can easily hang with the big boys.

Let’s get straight into the cards I used in my deck for the mighty showdown with Josh. You can find a completely plain deck list on the podcast episode. Here, I’ll provide additional commentary where I feel it’s helpful or necessary.

1x Abusive Sergeant

This little guy is versatile! He’s a combo card that can be used in a ton of different circumstances: Trading an imp into a larger minion, buffing a shadowflame, activating a Nerubian Egg, making an enemy minion a target for BGH… The list goes on. One is a must! (You could even get away with two!)

1x Ironbeak Owl

It’s always nice to have at least one silence in your deck. That’s really the only reason the owl is coming to play! Use him to get through a pesky Sludge Belcher or whatever’s in your way.

2x Nerubian Egg

These seemingly docile eggs are actually quite helpful with this deck in two ways: 1. If you have an egg on board with all your 1/1 imps, your opponent will definitely think twice about clearing your side. The 4/4 awaiting is a great comeback to make sure you don’t lose much tempo. (You might even GAIN some!) 2. With a little help from Power Overwhelming or Abusive Sergeant, you can trade into an opponent’s minion and still have your 4/4 in the end.

2x Imp Gang Boss

FINALLY the 3 drop we’ve been waiting for! This guy will do some work for you. Playing him on turn 3 is usually the ideal time. Trade if you can to get a couple imps out of him. Those little guys build up fast and can later be used with Power Overwhelming or Defender of Argus to cause some serious mischief.

2x Defender of Argus

It’s bad enough for your opponent that you’re dropping minions every single turn. But when you buff them with the Defender, you will audibly hear him scream at his computer (or phone) screen. Usually your opponent has been scheming for how to take out your wimpy minions. Buffing two minions with the Defender throws his plan right out the window. Ideally, you want to use him to buff a Nerubian Egg or Voidcaller to force your opponent to activate them, but he’ll be snug and cozy right between two imps, too. Activate some deathrattles and slow down your opponent? Yup. It’s as good as it sounds.

2x Voidcaller

Now THIS is where things start getting good. Voidcaller makes this deck able to survive the midgame and create some great tempo to finish fast. I’ll usually keep one in my opening hand if I get it, as it’s an easy play on turn 4. If we can coin him out on turn 3 and get Mal’Ganis on turn 4, the game’s practically over. If he gets silenced though, it’s OK to cry.

2x Doomguard

This is one of the deadliest Demons to drop from Voidcaller because he can attack immediately. That 5/7 body is second to none, too. Trade a lot, or go in for the final hit points. Oh, and if you have both Power Overwhelming’s and the Abusive Sergeant still in hand? That’s right. 15 whopping damage. Boom. Roasted.

1x Dr. Boom

Because Dr. Boom. Seriously, this guy is just a wrecking ball. Being able to get 3 strong minions on the board in a single turn can change the entire game. He’s an automatic add in just about every deck right now, and this one is no exception.

1x Mal’Ganis

The king is here at last! Mal’Ganis must be dealt with by your opponent immediately. And it’s exactly that shift of playing that is such a threat to the entire feel of the game. Anyone who knows the Demonlock deck is scared to death of your Voidcallers because they know that this guy could come raining down soon. With Imp-losion and Imp Gang Boss, we’re hoping to have several little imps on the board to get buffed by him. Those little pesks are all of a sudden significant threats. Don’t forget to tap every chance you get if you have him up!

1x Sea Giant

This card is mostly here to be a big threat and add more flavor to the Zoo mechanics of the deck. It’s rare that I’m paying more than 6 for this giant, and that’s a killer deal for an 8/8 minion. Have fun slapping this guy down as you hear your opponent gulp on the other side of your screen.

2x Power Overwhelming

This card is just stupid. I’ve used it most with the 1/1 Demon Imps that spout out of Imp-losion and Imp Gang Boss to trade with mega minions. You’ve also got some crazy burst potential with 2 of these, especially in combo with Doomguard. Yeah. That’ll straight up win you games.

1x Demonwrath

To be honest, I just wanted to try out this new BRM card at first, but it’s actually been quite helpful overall. Zoo normally doesn’t run many spells, but we worked one of these in to further help with board control in the aggro-heavy meta Hearthstone is in right now. Demonwrath is powerful in this deck not only because it won’t affect most of your minions, but also because it will activate your Nerubian Egg. Didn’t see THAT coming, did you?!

2x Imp-losion

Wait, let me get this straight… You’re telling me I get to kill an enemy minion AND spawn lots of little guys all with 1 card. I’ll take 2 of those… This is the definition of a tempo card. Being able to clear your opponent’s board and spawn some minions for yourself can be really powerful if timed well.

Hearthstone Demon Boom

Possible Additions

Good news: This deck is (practically) CHEAP AS FREE. With only 1 epic, and 2 legendaries, this deck is almost all common and rare cards. You should already have most of these cards or be able to craft them pretty quickly. Just in case you don’t have those high costed cards or Blackrock Mountain yet, here are some substitutes:

2x Dread Infernal (6)

This is a fine substitute for Mal’Ganis and Sea Giant. He has a strong battlecry that is very versatile but is a great drop from the Voidcaller as well.

2x Floating Watcher (5)

This is another very strong Demon card that just didn’t quite make it into the deck. If you haven’t gotten the Volcanic Drakes from BRM yet, I’d suggest adding a couple of these. The ability of gaining +2/+2 on your turn can add up fast, if you play on your turn in the right order. Always tap first!!

1x Hellfire (4)

I think there’s an argument that Hellfire is the correct pick over Demonwrath. And if you’re not into BRM yet, that makes the choice easy. The downside is that you want to keep your minions on the board in order to win. So this spell can be unplayable in certain situations. It can also be a life saver if your opponent is way ahead though. Use wisely!

1x Stormwind Champion (7)

If you still haven’t crafted Dr. Boom, what are you waiting for?! It’s time to start saving your dust! He’s the most versatile, strong minion in the meta right now and absolutely worth the 1600 dust to craft. But until you get there, a Stormwind Champion will buff all your other minions and be a large body as well. Because we want to get as many creatures on the field as possible, this card could catch your enemy off guard and be a great finishing blow. His biggest problem is if you don’t have anything in play, he’s pretty expensive. That’s why Boom is the better pick. He works when your board is empty and can shift the game significantly.

Hearthstone Demon Zoo

Final Thoughts

The unification of 2 decks is surprisingly strong in this meta, combining the aggression and control of Zoo with the bigger threats of Demonlock. Keep adding to your board, make effective trades, and then go for the kill. With Mal’Ganis on your side, you too can know what it means to be ETERNAL!