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Entries Tagged as 'Strategy'

Gain Stealth for One Episode - Episode 108

January 23rd, 2018 · Comments

00:0000:00

Episode 108 of The Happy Hearthstone is brought to you by...

Listeners just like you!

Become a Patron to support The Happy Hearthstone and receive exclusive perks and rewards.

Check it out at http://patreon.com/thehappyhearthstone

News Chat

  • The Hearthstone World Championship have just closed up! And tom60229 is the winner!

    • Frozen won the first two rounds, then tom ended up sweeping the rest. Jade Druid mirror decided it, which seems fitting knowing the year that we’re in and that jades are about to rotate out.
  • Tweet from Ben Brode: ”Been reading discussions about balance; we have an update coming next month which includes some cool events, and that is when any balance changes would happen. We'll be sure to announce any changes as the patch gets closer. See you at the HCT World Championship next week!”

 

Sponsor Break

Patreon: $5/month for exclusive content

Twitch - Announcing The Lunch Break

M, W, F 12:30-1:30pm MST

Support the show by subbing (if you have Prime, you have a free one)

Or with bits!

Main Topic - Rogue!

 

  • Unique features of the Rogue class

 

“One of the things we’ve talked about with Rogues is they have more class identity than most of the other classes. They don’t have good AoE, they don’t have good healing or taunt, and that made them very unique...and I really like that. And instead of making them powerful by giving them AoE or heal or taunt, we said let’s just make them super good at what they do: combo is something they do, destroying minions, single minions is something they do. Let’s make them by far the best at that. And this [points to Vilespine Slayer] is a really good example of that.” - Mike Donais

      • Class mechanics: Combo, Stealth, Secrets, Deathrattle(?), card draw, weapon buffs, cantrips
      • On a scale of speed that proceeds Aggro - Tempo - Midrange/Combo - Control/Combo - Fatigue, Rogue sits centered on Tempo with decks on either side of that.
      • Rogue does “weird” well

 

  • Major Standard deck archetypes

 

Tempo (T1)

12/16 of the HCT World Championship contenders are bringing Tempo Rogue. Only Fr0zen, Sintolol, Hoej, and OmegaZero took something else instead.

Miracle (not competitive, mid T4)

Kingsbane (not competitive, bottom of T4)

 

  • Other deck archetypes

 

Mill

Malygos
Jade/Elemental

Deathrattle

Pickpocket

Quest

Oil

 

 

  • Explanation of three major categories

 

      • Tempo
      • Miracle
      • Combo

 

  • Tempo

 

      • It is always with us: Omnislash question I asked Kibler, Firebat, and Frodan https://youtu.be/JEOqqq-A5XM?t=1h12m37s
      • Generally comes in later in the expansion life because (paraphrasing):
        • Firebat: Miracle is more fun, but doesn’t work as well as Tempo, so Tempo comes in later to beat the meta. Tempo Rogue takes all the best minions (Keleseth, Creeper, Scalebane, Bonemare) and the Rogue toolkit that binds it all together.
        • Frodan: Rogue is weird, sometimes it takes time to polish the deck to get it to be the meta-breaker it becomes. We as a community are also often too nervous to try new things.
        • Kibler: Rogue has powerful core tools in Classic set that are really good against minion-based decks.
      • Good tempo decks are always the core package (Backstab, SI:7 Agent, often Sap and Eviscerate, Cold Bloods, etc) plus other really good neutral packages such as the pirate package, the murloc package with Finja, the current Bonemare, Creeper, and Scalebane package, etc.
      • “Bad” tempo decks are ones that capitalize on pure Rogue synergy, though they are the most fun. Examples are the Deathrattle, Jade, Elemental, and Quest decks. All of these blend elements of combo into the playstyle as well.

 

  • Miracle

 

      • Technically Miracle is sort of a Combo deck
      • The idea of a “swing turn” is important
      • Three main forms historically:
        • Arcane Giants/Questing Adventurer (RIP Conceal in standard)
        • Cold Bloods + Leeroy Jenkins or Southsea Deckhand and Faceless Manipulator
        • Malygos
      • Miracle doesn’t work in this meta. The removal doesn’t line up.

 

  • Combo

 

    • Synergistic cards that work well together to make mini-combos or giant OTKs such as the Raptor OTK (https://youtu.be/wLhRoK7kBNM)
    • Mill decks are in this category, as are the Oil decks. Trying to draw, stall hard, save your hand, then dump it to kill the opponent is the name of this game.
    • Oil Rogue is now more of a tempo deck, but it used to be a combo deck with the old, pre-nerf Blade Flurry (could be seen in this week’s Tavern Brawl).

Top 5 tips when beginning to play Rogue

  1. Don’t feel like you need to spend all of your mana (esp. Miracle, Combo). Even in Tempo Rogue, better to float a mana and save the Flame Elemental to combo later with Vilespine Slayer or Elven Minstrel.
  2. Be thinking two to three turns ahead and always be counting (ABC) your burst in-hand.
  3. Watch for chances to shift the board in your favor, but pay attention to the opponent’s swing turns (Dragonfire Potion on 6 for example). You have to know the opponent decks as well as your own, even more so than other classes.
  4. Use removal judiciously, and don’t be afraid to hit with your face. Health is a resource too.
  5. Don’t use the last charge of your weapon on the opponent’s face unless you are pretty sure you won’t have anything to do but dagger on the next turn. You might need it for Southsea Deckhand or to help remove an important minion next turn.

 

Top cards in Rogue to craft

Luckily, the best cards in Rogue are rare and common. Must-haves are Eviscerate, SI:7 Agent, and Elven Minstrel, but you are likely to open them in packs. Provided you want to craft epics or legendaries, however, here the main ones worth having:

  1. Edwin (Classic, Legendary)
  2. Preparation (Classic, Epic)
  3. Vilespine Slayer (UNG, Epic)
  4. Fal’dorei Strider (KnC, Epic)
  5. Sherazin, Corpse Flower (UNG, Legendary)

 

And that is basically it! The other epics and legendaries are fun, but they are not necessary. If you feel you want to craft more legendaries for Rogue to use, then consider crafting the following neutral legendaries, as they see a lot of play in Rogue:

  1. Prince Keleseth (KFT)
  2. Leeroy Jenkins (Classic)
  3. Bloodmage Thalnos (Classic)
  4. The Lich King (KFT)
  5. Prince Valanar (KFT)

Community

Question

RidiculousHat - Why is Rogue the best class?

WickedGood - Shadowstep: The worst or literal worst?

NateWolf - Will Shadowstep hit the Hall of Fame?

Mattatarms - Why is Anub’arak the best legendary that nobody ever played?

James Waddell - Should you run Lich King since it did so well at HCT?

iTunes Review

Sweet Show

by ApexPredador

Great podcast and love every minute of it. Can't wait for weekly episodes.

 

Card of the Week

Image result for blade flurry

Blade Flurry

 

Feedback

As always, we’d love to know what you thought of the show and what you’d like to see added to the show for future episodes.

Guest plugs:

Tags: Strategy

Turns That Burn - Episode 107

January 9th, 2018 · Comments

00:0000:00

Episode 107 of The Happy Hearthstone is brought to you by...

Listeners just like you!

Become a Patron to support The Happy Hearthstone and receive exclusive perks and rewards.

Check it out at http://patreon.com/thehappyhearthstone

And by Humble Bundle!

Great games, insane prices. Pay what you want for some of the best games around!

Check it out here, and you can support The Happy Hearthstone with any purchase you make!


News Chat

 

Sponsor Break

I've basically purchased my entire Steam collection on Humble Bundle and have found some incredible games through their insane deals. Check it out here, and you can support The Happy Hearthstone with any purchases you make!

 

Main Topic - What’s the most important turn of a game?

  • We’re talking about which turn everything changes depending on the deck you and your opponent are playing.

    • It’s important you know this about your own deck because then you’re actually doing something purposeful with your turns, leading to something
    • It’s important you know this about your opponent’s deck because then you can make sure to foil your opponent’s setup for their win condition.
    • The reason this is interesting to talk about is, at the most basic level, a player would look to play a 1/1 on one, a 2/2 on two and so forth. In other card games, sometimes metas develop to have a specific turn across all decks that drastically increase their chances to win. It’s a more difficult concept to define one specific turn across all decks in HS due to higher levels of RNG, but here are some real swingy turns for some of the strongest decks in Standard right now:
  • Tempo Rogue - turn 7 - Bonemare
    • Playing around it - clear their board, make them scramble to get something on the board
  • Aggro Paladin - turn 4 - Call to Arms
    • Save a board clear, or have a board ready to deal with them
  • Highlander Priest - turns 5, 8, combo turn
    • You can try denying their card draws, but you really have to just win before they can get to all their combo pieces.
  • Dragon Priest - turn 6 - Spiteful Summoner
    • Outvalue them. Hard board clears like Psychic Scream or Twisting Nether are great for when they’ve developed a board 4 or 5 deep
  • Cube Warlock - turn 6 - Cube, Dark Pact
    • Win before they can pull this off, or have inordinate amounts of armor
  • Face Hunter…. Every turn? Probably turn 4 - Houndmaster
    • Pray. Have some taunts or health regain, and don’t be afraid to use spells liberally (Holy Smite for a 1 or 2 mana creature)
  • Warlock Zoo - There’s really no real back-breaking turn, you just have to look to swing things back in your favor with a big turn of your own. Zoo looks to just grind you out.

Community

Question

Use the hashtag #fortheshow on Twitter or Google+ to ask a question for future shows!

Or email us at thehappyhearthstone@gmail.com

 

Card of the Week

Image result for grumble

Grumble, Worldshaker

 

Closer

You are The Happy Hearthstone

  • We're so close to our goal for WEEKLY episodes!! Join in to get us closer to this mega milestone.
  • http://patreon.com/thehappyhearthstone
  • Special thanks to our official Producers of The Happy Hearthstone: DrunknMonk and Jordan L 

 

Feedback

As always, we’d love to know what you thought of the show and what you’d like to see added to the show for future episodes.

Guest Plugs

Tags: Strategy

Deck Selection Perfection - Episode 104

November 28th, 2017 · Comments

00:0000:00

Episode 104 of The Happy Hearthstone is brought to you by...

Listeners just like you!

Become a Patron to support The Happy Hearthstone and receive exclusive perks and rewards.

Check it out at http://patreon.com/thehappyhearthstone

And by Square Frog!

Some great gifts and accessories for the best gamers at pretty insane prices. Not to mention free shipping on every order! Check it out at http://squarefrog.grsm.io/thehappyhearthstone, and any purchases you make support The Happy Hearthstone!


News Chat

 

Sponsor Break

Some great gifts and accessories for the best gamers at pretty insane prices. Not to mention free shipping on every order! Check it out at http://squarefrog.grsm.io/thehappyhearthstone, and any purchases you make support The Happy Hearthstone!

 

Main Topic - How To Find Your Perfect Deck

  • Why is it important to play decks you like and enjoy.
  • What are our current “perfect deck(s)” (craig’s - otk rogue, big druid and demon zoo in wild)
  • No mattter the meta, there is a perfect deck for you
  • Tech Cards! Add a couple cards you enjoy playing with (some exceptions)
  • Resources

Community

Question

Use the hashtag #fortheshow on Twitter or Google+ to ask a question for future shows!

Or email us at thehappyhearthstone@gmail.com

 

Card of the Week

Aya Blackpaw

Closer

You are The Happy Hearthstone

  • Everyone who joins our Patreon during November 2017 gets a special gift in the mail! There's still a few days left to get in!
  • AND we're now closer than ever to our fifth goal of WEEKLY episodes!! Join in to get us closer to a mega milestone.
  • http://patreon.com/thehappyhearthstone
  • This episode's thanks go out to: Adrian and Alejandro
  • Special thanks to our official Producers of The Happy Hearthstone: DrunknMonk and Jordan L 

 

Feedback

As always, we’d love to know what you thought of the show and what you’d like to see added to the show for future episodes.

Guest Plugs

 

Tags: Strategy

Technically Speaking - Episode 101

October 17th, 2017 · Comments

00:0000:00

You've heard about them. You've crafted them. You've thrown one or several into your deck at a time. But what the heck is up with tech cards? Scott (StrayDogHS) joins us on episode 101 to talk all about tech cards: What they are, how to determine if you need them or not, and... Oh THAT's what a tech card is. Now this game makes a whole lot more sense. :)

News Chat

  • Summer Hearthstone Championship just closed up shop! Hope you picked a good winner to get max packs. :D

    • Mad respect to Surrender! Orange, Purple, and JasonZhou also qualified
  • Blizzcon Digital Ticket goodies have been announced! $40, full access to all panels/announcements/Muse concert at end. Hearthstone goodie is a mysterious golden legendary
    • Could be promotional like ETC
    • Could be something for the new set! (Since that will be announced at Blizzcon)
    • (Nov 3rd, 1:45pm PST is the announcement)
  • Nemsy Necrofizzle! The Gnome Warlock is the latest alternate hero, and this one is going to make you get out into the sun. NOOOOOO!! Go to a Fireside Gathering, and you'll have your very own Nemsy portrait! Go to http://firesidegatherings.com to find one near you!

Main Topic

What is a Tech card?

            Does something specific narrow target

            No target no value

            High cost – takes up a slot, dilutes deck, Requires the target.

            Reactive in nature

Andrew, agree? Thoughts?

What do you think about cards like Harrison J? good stats

How about Loatheb or kabla song stealer?

Types:

Silence – Ironbeak Owl (talk about why it was nerfed), Spellbreaker, Kabal Songstealer… What about Wailing Souls??

Minion removal - Golakka Crawler, Hungry Crab

Weapon removal - Acidic Swamp Ooze, Toxic Sewer Ooze, Harrison Jones

Secret removal – Flare, Kezan Mystic, Eater of Secrets

card removal -  Hemet, Gnomefuratu, skulking Giest, Death Grip. Fel Reaver,

Do you think it's lazy from a design perspective?

Do you remember

much about the earlier tech cards?

Any other thoughts?

Andrew what is your Favorite card from the frozen thrones release?

Community

Question

Shoutout people who emailed in

 

iTunes Review

Name As Described

by Bemak2753 from USA on October 5, 2017

Stopper listening to one of the other HS podcast because they are kind of salty and negative, this one definitely lived up to its name and I really enjoyed the happy and positive feedback from Andrew

Perfect!

by Spinalrabbit from USA on September 11, 2017

Finally, a Hearthstone podcast that talks about...Heartstone. Andrew spends most of the his podcast talking about cards, decks, the meta, etc...you know, things you want to hear about in a Hearthstone podcast. Well done sir!

 

Card of the Week

The Black Knight!

 

Closer

You are The Happy Hearthstone

 

  • A big change has come in our host site MMO Reporter deciding to close up shop. Chris and his team over there have been phenomenal, and I’ve decided to release a small update for you guys outside of this episode so that I can fill you in on everything going down. The great news is The Happy Hearthstone will continue, and we’ll actually have some opportunities that we haven’t had before, so stay tuned to my Twitter feed or our Google+ community for that update coming soon.

Feedback

As always, we’d love to know what you thought of the show and what you’d like to see added to the show for future episodes.

  • Google+ Happy Hearthstone (https://plus.google.com/communities/103092101962821009470)
  • Twitter @andrewisliving, @thehappyhs
  • Email thehappyhearthstone@gmail.com

Guest Plugs

  • Instagram  Stray__dog
  • Twitter @straydogHS
  • Battle Tag straydog#1963
  • Started youtube channel - still learning everything
  • HS intro guide
  • For players with no card game experience
  • https://www.youtube.com/user/ducetripleduce

Prizes

CONGRATS TO THE WINNERS! :D

Check out our sponsors of the prizes:

Blizzard store: https://gear.blizzard.com/us/game/hearthstone

Lydia Jean Art: https://www.etsy.com/shop/lydiajeanart?ref=pr_shop_more&section_id=21886532

  • Use code HAPPY15 to get 15% off your order of $10 or more between now and November 30!

@HSCoached: https://www.reddit.com/r/HSCoaching/comments/75s404/finished_rank_19_legend_prices_cut_to_less_than/

 

Tags: Strategy

Chill Out with Arena - Episode 97

July 25th, 2017 · Comments

00:0000:00

News Chat

  • Frost Festival
    • Free Arena run each week
    • Start with a win
    • Reward Frozen Knight pack for 3 games
  • Ice Cream Citadel
    • Special merch
    • ‘Villain-illa’ and ‘Scourgeberry Sorbet.’

 

Arena Tips

  • Know your classes!
    • Not always best to go with your “favorite” as some classes are just better than others in arena
    • Mage and Paladin are always solid choices
  • Know the cards that are just good in arena ( I suggest http://thelightforge.com/TierList)
    • Daring Reporter
    • Stormwind Champion
  • Know the tricky cards to play around
    • Against Paladin - Any buff cards, those 1/1’s are not to be treated lightly
    • Against Priest - Mind Control (Can tell my story of losing a Daring Reporter buffed by Spikeridged Steed

 

How to Win in Arena 2017

  • Watch out for AOEs - Mages (Volanic Potion, Meteor, Blizzard), Paladin (Consecration, Equality), Priest (Dragonfire, Holy Nova), Shaman (Volcano, Maelstrom, Lightning). They will have them - and likely more of them than you think.   
  • Weapon Remove is really good to have. Weapons generate so much value for mana cost. Getting oozes helps - weapon offering rates was boosted in June/early July.
  • Staying “on the board” is important. Arena is more about pushing minions to face to win than constructed can be. Having minions on the board gives you options.
  • Curving out is important, so is card draw/cycling.
  • When comparing cards in draft, first ignore card text. If the card’s still good it’s worth drafting.
  • Discover Cards are VERY powerful. Getting to add a card to your hand that you choose during the game can often setup or just win you a game. Though saving discovers until deeper in the game if possible - more information about matchup and what you need the better

 

Community

Question

None

 

iTunes Review

None

Card of the Week

Charged Devilsaur 

Guest Plugs

  • Twitch.tv/mageadeath - Stream Mon-Wed-Fri 8 pm CT
  • @mage-a-death - talking mostly hearthstone and other stuff

Tags: Strategy

Coming Back to the Table - Episode 95

June 27th, 2017 · Comments

00:0000:00

News Chat

  • Packs!
    • No more duplicate Legendary cards. Once you've crafted or obtained a certain card (gold or normal), it isn't possible to obtain again until you've earned all the legendaries from a set.
    • You will get a guaranteed Legendary within the first 10 card packs of a new set.
    • It will not longer be possible to open more than 2 of a Common, Rare, or Epic card out of a single card pack. You can still obtain dupes in other packs of course.
    • Additionally, a special promotion is going to be run starting soon which will increase the number of packs you will receive when purchasing Un'Goro Packs.

Original Pack Bundles

Special Pack Bundles

7 packs

+2 packs = 9 packs total

15 packs

+5 packs = 20 packs total

40 packs

+12 packs = 52 packs total

60 packs*

+18 packs = 78 packs

    • Twitch Prime Deal
      • As the first part of this landmark license deal, Blizzard is licensing third-party streaming-platform rights to Twitch for a range of Hearthstone®, Heroes of the Storm®, World of Warcraft®, StarCraft® II, and Overwatch® esports content.

 

  • Starting on June 20 and running through August 10, current and new Twitch Prime members will receive a Golden Loot Box for Overwatch, containing a guaranteed legendary item for one of the game’s heroes along with three additional in-game items, such as emotes, voice lines, or character skins. Over the coming months, Twitch Prime members will receive 10 additional Overwatch loot boxes containing more in-game content. Overwatch players can learn more at https://twitch.amazon.com/overwatch. Similar promotions will begin later this year for Heroes of the Storm and Hearthstone players.

 

 

Potluck!

  • Quest Ideas - There are different gold amounts depending on the quest you complete it ranges from 40 gold to 100 gold or even a card pack. One tip would be if you get a 40 gold quest to hit the X on it and it will reroll the quest and possibly give you a quest that is worth more gold.
  • 2nd tip on quests to complete them the quickest you could try making a deck of all battlecry minions if you get the play 20 battlecry minions or 75 battlecry minions if you believe the deck will not win many game you could play it in casual mode or tavern brawl or even standard or wild depending if you're trying to achieve a certain rank that current month
  • I am one of those Timmy/Johnny type players in other words I want to gather every card in the game and make my own decks. So I enjoy when I am playing against someone if I see a cool card that they play and maybe I have the card maybe I don’t but an idea jumps into my head of how to abuse the card in a combo or just in a certain type of deck. So if you would like to also try doing this and you don’t want to lose rank try it in casual mode.
    • I would also suggest swapping over to Wild or Standard (whichever you don’t play typically) and getting quests done there! The benefit is that you can still work towards your 500 ranked wins for a hero. And if you lose, you won’t be upset about losing towards your rank.
  • Tavern Brawl - When there is the type of tavern brawl that causes you to make a deck it give you the opportunity to try any hair brained idea you might have depending on the tavern brawl rules. For example “Gift Exchange” was a tavern brawl where there was gifts that spawned on your opponent's side and your side I made a warlock deck that I focused on killing both the gifts on my side and my opponent’s side and with the gifts they gave you amazing cards. My point was all you need to do is win one game to get your pack so try your idea even if it might be terrible.
  • Filters - On the pc there will be a book in the bottom left corner of your collection it will show standard cards or all cards or any set you click on. There will also be a filter that you can use for the specific mana cost that you want to filter 0,1,2,3,4,5,6,7+
  • Interface - I wanted to start with talking about card backs. You can set a different card back to each deck you have in your collection to do that on the pc you goto my collection open one of your decks or start a new deck and there will be a tab you click on with your mouse that looks like a card it will open your card backs you have unlocked left click on the card back you want to use and it will change the one that specific deck uses. There is also another tab that looks like a human it will show your Heroes you have unlocked by purchasing them or unlocking them thru an achievements if you're currently editing a deck it will only show the heroes of your deck type if you're not editing a deck under your collection then it will show all the heroes you have.
  • Searching - You can type the specific name of a card if you remember it and it will take you straight to that card or you can use keywords for example deathrattle, battlecry, heal using the keywords will either filter out the cards with the keyword in their name or their abilities.

 

Community

Question

None this week

 

iTunes Review

None this week

Card of the Week

Lightwell

Guest Plugs

Tags: Strategy

The Ultimate Guide to Get to Legend - Episode 94

June 13th, 2017 · Comments

00:0000:00

News Chat

Topic

How to get to Legend

 

Overview:

  • This guide is going to mostly be geared towards the player who hasn’t cracked into legend yet. Many things will be transferrable to every player (such as mindset and patterns to playing), but it does take more time and effort for the “everyman.”
  • Getting to legend is hard. It takes time. It takes practice. It takes intentionality. You will probably not get there by accident, especially if you’ve been playing for a while.
  • Thomas Jefferson said, “If you want something you have never had, you must be willing to do something you have never done.” If you want to get there, you need to do something different. So pay attention as we go through these tips to things you’ve never thought of or (much more dangerous…) the things you think don’t apply to you. Tread lightly when going down that road. Steve and I fought there, but Hat REALLY knows what he’s talking about in this realm. If you haven’t gotten there yet, be willing to try anything we say. We want you to win at this game and get that elusive cardback. It’s worth it.

 

The things you need…

  • Time
  • A deck you know
  • A deck that performs well
  • Mulligan skill
  • Game skill
  • A bit of luck
  • A good mindset! (We’ll talk about this a lot)

 

  • Getting to rank 15 - Making better in-game decisions

    • Draw first!
    • Trigger random effects first to maximize information
    • Trade before random damage effects (arcane missiles, c’thun, etc) to not waste damage/minimize number of targets
    • Hex, Consecration, Flamestrike, Shadow Word Pain/Death, etc.
  • Getting to rank 10 - Choosing the right deck to ladder with
    • Ladder lists vs tournament lists
    • Hearthpwn, hearthstonetopdecks, competetiveHS subreddit, VS data reaper, HSReplay
    • Picking the right deck for the meta you’re facing
    • Should you play the best deck if you don’t like playing the best deck?
  • Getting to rank 5 - Know what you’re playing against
    • VS Data Reaper
    • VS Live Meta Report
    • TempoStorm
    • Metastats
    • Tournaments
      • HCT
      • Global Games
    • Streamers
      • Kibler
      • Thijs
      • Firebat (when he’s tryharding, which is less lately)
      • VLPS
      • ADWCTA/Merps/Grinninggoat (for Arena)
      • Hafu (Arena)
    • Think, “what would I play here if I was playing this deck?”
    • Meta reports
    • Watching streams
    • Play all the meta decks, even in casual
    • Check for your own lethal as well as your opponent’s
  • Getting to Legend
    • Dealing with ladder anxiety!
      • It will be easy to overvalue every star - Blizzard’s grasp of addiction mechanics is second to none and the first time you hit a new ranked high, you’ll want to hoard your stars like a lil dragon
      • But you can’t win if you don’t press play. And losing a star is not a big deal if you expect to get it back
      • The volume of games you will need is substantial (as mentioned below) but you have to keep pressing play until you turn orange
    • Dealing with losing streaks
    • How a >50% win rate feels a lot of the time (lousy)
    • Knowing when to take a break
      • If you’re not enjoying hearthstone because of your drive towards a singular goal, maybe it’s the wrong goal for you
      • Don’t burn yourself out - it’s not worth it having a cardback in a game you don’t want to play any more
    • http://www.pcgame.com/how-to-reframe-negative-hearthstone-experiences-and-win-more-as-a-result/
    • Dealing with RNG/”broken” cards or decks
      • Tech for it
      • Review your replays to play the matchup differently
      • If all else fails, change decks
      • These cards and decks are part of the game for better or worse and everyone is dealing with them; it’s your job as a competitor to figure out how to beat them
      • Just because you lost to Yogg nonsense doesn't mean you didn't make a decision early in the game that let your opponent live long enough to play Yogg
      • Yes, cards and decks are broken at times. Complaining won't fix it.
      • Accept that some matchups are just bad
      • If your stats show you that you're seeing a bad matchup a lot:
      • Complaining won't fix it; it will just lead to tilt
      • Some games may legit be due to bad beats, but you wont know that for sure without reviewing your losses
    • What it is
    • How to recognize it
    • How to prevent it
    • If you have a family, friends, or a significant other of any commitment, say “goodbye” to them. Just kidding… Kind of. The truth is that a lot of your life needs to shift and prioritize this goal. Assuming you have a 40 hour week job or are going to school full time, you don’t have unending free time or days to commit to this game. So the free time you do have in the evenings and weekends need to count.
      • Even better, if you have a couple weeks away from the kids or have a winter break or something, leverage those times. You’ll do much better when you can throw yourself at this game frequently and for long periods of time.
    • Rank 5 is halfway there
    • Plan to be at rank 15 by the 1st, 10 by the 7th, and 5 by the 15th
    • It takes 227 games (on average) with a 55% win rate to get from 5 to Legend:
    • Take your time; a single misplay can cost you an hour
    • Managing the mental game
    • Tilt
    • Playing percentages and knowing your outs
    • Understanding the time commitment
  • Track your progress
    • Track-o-bot
    • Hearthstone Deck Tracker
    • Record your games/HSReplay
    • OBS/record vids of your games
  • Celebrate your accomplishments even if you don’t hit legend
    • The top 0.25% of players end up at Legend out of 70+ million
    • Rank 5 - 2%
    • Rank 10 - 8%
    • Rank 15 - 25%
    • If you can hit rank 15, you’re still better than ¾ of all players; don’t be ashamed of that!

Community

Question

Ellak Roach - Is Wild Legend easier than Standard Legend, and if so, why?

 

YellowDart3 - So now that you hit Legend do you feel driven to keep hitting it or can you relax finally?

 

James Waddell III (Google+) - What deck or decks would be best in the current meta to get from 15-10 ?

 

iTunes Review

5 stars - Isabella Chapman - Simply the best
just a great show in general straydog#1963 << add me  

Card of the Week

Evolve

 

Tags: Strategy

Looking Back at Dragons - Episode 93

May 30th, 2017 · Comments

00:0000:00

News Chat

  • Free card! If you logged in on May 20, you got a free Fight Promoter. The reaction from the community was pretty interesting. A lot of people asked why they decided to do this, and Ben Brode said he was inspired by Free Comic Book Day. Just wanted to give something random away to inspire interaction and have fun.
  • Wild Tournament Weirdness - Big uproar from some people who wanted to participate, specifically in Australia and surrounding regions. They had gotten to legend on Asia servers, and Blizzard announced that you had to have been playing on your country’s region, and Australia was considered Asia. This is odd because Australian players’ accounts default to the Americas server. But Blizzard was great and changed it for those players affected with some complicated rules that basically change which server is “home” to make more sense. Seems like this Wild Tournament is just being oddly announced and oddly implemented, which is a shame, cause it’s such a great idea!
  • Yong Woo made it to legend with his Divine Fire Dragon deck this month. Check out his twitter feed for the deck. (https://twitter.com/ywoo_dev/status/867094183990841344)

 

Dragon Priest

 

  • We saw the first Dragons, outside of the classic ones (Faerie Dragon, Twilight Drake, Azure Drake, Ysera, Malygos, Alexstrasza, Nozdormu, Onyxia and Deathwing), in the Blackrock Mountain expansion. It seemed like the Hearthstone team was trying to make dragon decks a thing but each individual card wasn’t powerful enough and didn’t synergize well enough with each other to make a reliable deck so Dragon decks didn’t really impact the meta in a significant way back then. BRM did give us Dragon Egg, Blackwing Technician, Dragonkin Sorcerer, Hungry Dragon, Blackwing Corruptor, Drakonid Crusher, Volcanic Drake, Nefarian, Chromaggus, Dragon Consort for Paladin and Twilight Whelp for Priest so you can see the bones of the later priest deck but we didn’t quite have enough dragons yet. The Grand Tournament gave us very important tools in Twilight Guardian and Chillmaw but priests’ overall weakness against the other very prominent decks of the day prevented it from coalescing just yet. Priest got Wyrmrest Agent and Warrior got another tool in their aggro belt; Alexstrasza's Champion. They kept adding dragons in Old Gods with Midnight Drake, Scaled Nightmare and Deathwing Dragonlord, none of which really hit the mark but this is when I really started to try and make the deck work. I liked the idea of a huge end combo with Deathwing Dragonlord drawing a bunch of huge bodies out after his death and I put Classic Deathwing, Ysera, Chillmaw and every dragon I owned into a deck with priests’ hard removal and aoe to live long enough to see it happen. And I was able to pull it off quite often. Mostly I think people were surprised someone was playing priest and they didn’t know how to defend against it but I did hit 10 pretty quickly that month.
  • Karazhan gave us Netherspite Historian which turned out to be huge. Discover is such a powerful mechanic and with the limited number of Dragons narrowing down the pool of cards you are drawing from and most dragon cards quite powerful it was an auto include. Bookworm also made it into a lot of decks for easy removal of annoying 3 or lower power cards, something priest was already good at.
  • And then we come to Gadgetzan and two cards that sealed the deal, Drakonid Operative and Dragonfire Potion. The Hearthstone team realized that all the dragons they had first introduced in BRM were about to cycle out in the next standard year along with TGT dragons and their dream of a synergistic dragon deck breaking through the meta was fast disappearing so they admit they made a very powerful card for priest that wasn’t going to last long. This was their last shot and it worked. We joke that Priest doesn’t have great cards of their own so the best decks they have involve stealing their opponents cards, it often works.
  • This was the most fun I had ever had in Hearthstone. I love tempo decks where you play something strong and valuable every turn on curve and that was Dragon priest. Netherspite Historian was a fun way to start every game if you could get it but it was even more powerful if you could discover two dragons with Brann. Brann made almost every dragon in the deck more powerful in fact, Discovering two cards with Drakonid Operative, getting double the health with Kabal Talonpriest and many more. Most of the dragon cards had Battlecries.
  • Dragon priest had tons of early taunt to deal with aggro, lots of value minions to stand up to mid-range and tempo decks, hard removal, huge aoe and powerful endgame. It seemed to have tools that could beat every deck, and especially with the pros, it did very well. And it was fun, who doesn’t like dragons?
  • The final incarnation of Dragon priest was about putting powerful, hard to remove minions down every turn, getting extra dragons that could answer your opponents off of Netherspite Historian, stealing their best cards with Drakonid Operative, removing their board without touching your own with Dragonfire Potion, lots of end game threats and card draw as well as priests’ ability to heal and keep themselves and their minions alive. Sounds pretty unbeatable right? I gotta admit my biggest challenge was the mirror match. I reached rank 5 that month and eventually Golden Priest.

Community

The Dust Bowl

To keep:

  • Awaken the Makers - Andrew
  • Gluttonous Ooze

 

To dust:

  • Sudden Genesis - Andrew
  • Frozen Crusher (golden)

 

Question

Decklist from listener Scott B.

http://www.hearthpwn.com/decks/823657-funnest-deck-ever-pay2win-priest

 

On the ladder I have been playing kiblers http://www.hearthpwn.com/decks/823657-funnest-deck-ever-pay2win-priest I swapped out one of the cabal shadow priests for madam goya. I have been floating between rank 12 and 15. I need to change it to deal with pirate warrior but I don’t understand the meta enough to make the change.

 

iTunes Review

None. :’( Swing by and leave one this week! :D

Card of the Week

Deathwing

Tags: Strategy

Reflection and Prediction - Episode 88

March 7th, 2017 · Comments

00:0000:00

News Chat

  • New expansion has officially been announced: Journey to Un’Goro!

    • As previously rumored, the new expansion will be all about Un’Goro, which is a zone in WoW that’s similar to Jurassic Park. It’s a pocket of the world where dinosaurs still live. There’s an “adventurous” undertone as Elise Starseeker was involved with the announcement as well.
    • It will have 135 cards. (Spells, minions, etc.)
    • It will release in early April
    • There is a new tribe called Elemental. This is similar to Murlocs or Pirates where these cards can play off of each other. And some old cards (I assume Earth Elemental, Fire Elemental, and Al’Akir) will inherit the Elemental tribe tag.
    • A new keyword called ‘Adapt’ will appear on some cards! This is a new mechanic that is most like Discover. So when you play a card with Adapt, three options will pop up out of 10 possibilities. And you get to choose how you modify the card played.
      • The card they presented as an example is a 5 mana 5 attack 4 health Druid beast minion named Verdant Longneck. And its text reads “Battlecry: Adapt.” So the effect appears to come at about a 1 mana premium.
      • There are 10 possible adaptations: Taunt, Divine Shield, Windfury, +3 Attack, Can’t be targeted by spells or hero powers, Deathrattle: Summon two 1/1 Plants, +3 Health, +1/+1, Stealth, and Destroy any minion damaged by this minion.
    • Volcano - Rare Shaman Spell - 5 mana - Deal 15 damage split among all minions. Overload: (2)
    • Pyros - Legendary Mage Minion - 2 mana - 2/2 - Deathrattle: Return this to your hand as a 6/6 that costs (6) -- THAT card reads Deathrattle: Return this to your hand as a 10/10 that costs (10)
    • Gentle Megasaur - Epic Neutral Beast Minion - 4 mana - 5/4 - Battlecry: Adapt your Murlocs
    • You can currently preorder the new expansion. For $49.99, you’ll get 50 packs on day 1, and you’ll unlock a prehistoric cardback today!

Topic

We’re going to try out a new episode type today, and if you want to get better at Hearthstone, I think you’re really going to enjoy this. We’re going to do a bit of reflecting and a bit of predicting. We’re going to talk about what has been happening in the game of Hearthstone over the past month (the meta, decks that have been strong/prevalent, etc.), and then we’re going to look ahead to what we think could be expected over the next month. Because the laddering seasons are broken up by each month, my hope is that this will equip you with the tools you need to plan ahead for March and be best equipped for what’s to come. And we’ll mostly be talking about Standard ranked play, because that tends to be the format that most people play.

 

Reflect

  • Over the past month, even though we’re several months out from the expansion itself, and the meta should be all but settled

    • Of course, our Tier 1 decks seem to be more or less grounded in their spots

      • A lot of Shaman, Aggro and Jade (with Jade on the rise)
      • A lot of Warrior, mostly pirates, a little bit of control
      • Your Reno trademarks are prominent but keep seeing techs
      • Aggro Rogue, Miracle Rogue, Dragon Priest, Jade Druid bringing up the rear of our top meta decks
  • Now with all this being in place, the amazing thing is that this far out from new cards, we’re actually continuing to see more iteration. It’s been deceptive, because the iteration hasn’t so much been totally new decks coming out of nowhere, but more along the lines of huge changes to already standing archetypes.  And I think there’s a lesson to be learned here.
  • First big thing we saw in February was the rise of “Water” decks.  
    • Tossing it back to you maybe → what are “Water” decks and why are they called this.
  • So as the Winter NA HCT championships were approaching, the community was pretty much expecting a carbon copy of the EU championships which had happened the weekend before.  But, what we got was the tasty treat of Murlocs showing up all over the tournament.
    • The big highlight was Luminocity’s Fr0zen punching a ticket to the Bahamas using a Murloc Pirate Warrior, and just cleaning up the competition with it.
  • Since then, Finja and his friends have shown up in all sorts of decks on the ladder.  Menagerie Druid, Finja Rogue, Water Mage, and of course Anyfin Paladin.
    • Tossing it back to you → have you seen decks like these, familiar with any of these lists.  Encountered Finja on the ladder.
  • Story of the Finja swing turn with Rogue and the power of the turn following Finja.
  • Reflection → I think this Finja phenomenon can teach us something about theorycrafting.  I think that the Hearthstone community at large is guilty -- myself included -- of accepting a meta as being completely “settled.”  It’s amazing that this far out from the expansion, with so many powerhouse decks sitting at Tier 1 for week after week -- completely refined, apparently -- something like this could pop in and shake things up so dramatically.

 

Predict

  • The big nerf patch hit the scene just three days ago.  I remember 2 days out from the end of the season, all the pros were sort of acting like that was the last day, knowing that the patch would roll out the next day and make things so unpredictable.

    • Might want to re-cap what the balances actually were here.
  • Already, I think we’re seeing some pretty big changes as a result of the 2-card balance patch.  
    • The comeback of Zoo and Tempo mage seems inevitable - the former powerful 1-drop decks
    • Aggro Shaman will have to reinvent itself again -- lean on Doomhammer perhaps
    • Aggro Warrior might just settle in with the Finja package - will certainly slow down a bit with the Buccaneer nerf
    • Jade Midrange Shaman will surge in popularity
    • Added strength to any deck that can contest the Buccaneer efficiently
      • Potion of Madness in Priest
      • Whirlwind effects in Warrior
      • Ping effects in Tempo Mage
      • Token Removing Hero-powers in Druid / Mage / Rogue
  • Overall reflection → perhaps not any totally new archetypes, but the balance of power will be shifting around for sure, and the return of some former-favorite archetypes seems likely.
  • And, creative iterations are always possible.  The Finja inclusion showed us that nearly 3 months out, and in an extremely refined meta, some sleeper ideas can still be sitting there, nearly untapped.

 

Community

Question

Scott here, aka straydog/thegaryscott/nopunintended. I have a question for the podcast. Reno will soon be gone! Do you think they will replace him with another highlander deck heal?  If so what would the text be?

If your deck contains no duplicates:

- set a characters health to 15?

- set your health equal to your opponents?

-double your characters health?

-????

Also,I really appreciate y'all accepting my friend request, spectating helps me out a ton. Anyways, thanks for all the hard work, the time spent streaming, and everything else you contribute to the HS community.

 

<My sincerest gratitude.>

Straydog#1963   <<<<<Please share!

 

Inkmaster Solia

Kazakus

Raza the Chained

Krul the Unshackled

 

iTunes Review

No reviews

Card of the Week

Amara, Warden of Hope 

 

Guest Plugs

  • Twitch - twitch.tv/ignatiusHS
  • Twitter - @ignatiusHS
  • Podcast - KCFiresides Hearthstone Podcast
  • Great content on Tempo Storm and Good Gaming .com

 

Tags: Strategy

How to Build a Deck - Episode 87

February 21st, 2017 · Comments

00:0000:00

News Chat

  • Nerfs incoming!
    • Small Time Buccaneer is now a 1 mana 1/1 with the same effect (+2 attack while a weapon is equipped)
    • Spirit Claws is now a 2 mana weapon with the same stats and effect (1 attack, 3 durability, has +2 attack when you have spell damage on board)
    • Rank floors - 15, 10, 5
    • These will go through with the next patch later this month
  • UN’GORO (Hearthstone Expansion LEAKED: Lost Secrets of Un'Goro)
  • YEAR OF THE MAMMOTH
    • (They cite an example of how they could have had missions where you played as the Grimy Goons going through the line of lackeys for the Jade Lotus)
    • Just like the Prelude mission to Karazhan, these single player missions will be totally free
    • Cycle of releasing content will be the same time frame (April, July, December)
    • Instead of expansion, adventure, expansion, there will be THREE expansions with adventure-like quests and missions included in each of them!
    • What does this mean?? More cards, more content, more GREATNESS
    • Each expansion will still be “buy packs” centered, but there will also be optional single player missions that explore the narratives of the style
    • Maeiv Shadowsong will be available as an alternate Rogue portrait after the next expansion releases. Just win 10 games in standard ranked or casual then!
    • Tons of other details, so be sure to check out the news article if you haven’t yet
    • For full details, check out the full blog post: http://us.battle.net/hearthstone/en/blog/20475356

 

Topic

How to Build a Deck!

Great decks in all CCGs have similar elements, whether they are aggro, control, combo or midrange decks.  Here are some of those elements that you need to consider when building a deck or modifying a net deck.

 

Mana Curve

 

In a game like HS with its strictly limited mana, curve is the single most important element of deck building.  Using mana efficiently turn after turn, more than anything else, produces a winning deck.  So it is important to build a deck with cards distributed across the mana cost slots.  Ideally, the distribution of cards will resemble a bell curve with a few things in the 0, 1, and 2 mana cost slots and a few things in the 8, 9, and 10 mana cost slots.  You are guaranteed a first and second turn in HS, so you should have some cards to play then (unless your deck specifically avoids them like Molten Giant Handlock pre-nerf).  Decks also need one or two bombs (see Reach/Burst below), so you should include those in the deck.  But the meat of most games is turns 3-7.  You should have the most number of cards in these mana cost slots.  While it is possible to run a deck with lots of cheap spells, because they are weaker, you have to either win quickly or you will die.  Conversely, you cannot win with cards too expensive to cast.  Even slow control decks like the previously mentioned Handlock, had some cheap cards.  

 

It is important to note not just the mana available at any one turn, but the mana available to you throughout the game.  On turn one you have one mana available and one total mana available throughout the game thus far.  On turn two, you have two mana available, but three total mana available throughout the game thus far.  This continues—turn three is three and six, four is four and ten.  Over time I have kept track and I have noticed that the player that comes the closest to spending 100% of their total mana available wins the game more often than not.  Other than life totals (which directly determines who wins), percentage of total available mana spent is the next closest indicator to who won than game (that is, it is the strongest correlative factor in winning).

 

Spend all of your mana every turn and you will do well, provided of course you make good gameplay decisions and you have a good deck.  Luck, yeah, that too.  

 

Value and Resource Conversion Rates

 

One thing that is important to figure out is the value of a particular card.  Some cards have contextual value, some have partially contextual value, and others have static value.  Jade cards, like Jade Lightning have contextual value—playing this card in different game states determines its value in an almost complete way.  Other cards, like Blackwing Technician have a partially contextual value—there is a lower and upper limit on the value of the card.  Then there are cards with static value, something like Chillwind Yeti or Lighting Bolt.  Their value is largely independent of the game state.  Figuring out the value of contextual and partially contextual cards requires an understanding the maximum and minimum value along with the probabilities of achieving those values.  Obviously figuring out the value of contextual and partially contextual cards is extremely difficult.  That is why it was hard to evaluate the Jade cards in theory, without playing the deck.  But in order to figure out of the value of a card you have to understand the value of the underlying resources.  

 

There are five basic resources in HS: life/armor, mana, cards in hand, cards in deck and attack (or damage)/health.  Cards in deck is a very abundant resource, as is life.  They are the least valuable.  Mana and cards in hand are the scarcest resource.  They are the most valuable.  There are cards and abilities that show us what these resources are worth compared to each other.  Generally the conversion rates between the resources are the same across classes, but some classes have better conversion rates than others.  For example, Druid does better at converting resources (other than health) into mana, while Warlock does a very good job converting mana and life into cards.  Let’s look at some of the easy conversions:

 

River Crocolisk and Chillwind Yeti set the minimum for mana to stats.  You get 5 stats for 2 mana with the Croc and 9 stats for the Yeti.  But these are the base rates.  Good cards regularly exceed these values.  Other rates are more fixed.

 

Druid shows us the upper limit of converting cards into mana.  The best you get here is one card in hand being equal to 2 mana (Innervate).  Mage shows us the best rate for converting mana into direct damage with Fireball and Frostbolt, 2 mana and a card for 3 damage or 4 mana and a card for 6 damage (note the ratios are the same, but Frostbolt gives you a toss-in ability).  Warrior shows us the value of armor with Shield Block 3 mana for 5 armor (note the card draw equals out the card spent).  These conversions are key to identifying good cards to build around.  Powerful cards will either break or be equal to the best resource conversion rates in the game.  

 

When you combine the resource conversion definition of value with the idea of context value, you see why people misjudged something like Dr. Boom.  They were not counting the average value of the Boom Bots correctly.  So here is what they SHOULD have realized.  You get 18 stats for 7 mana, guaranteed.  That is already quite good.  But then you get an average of 5 damage from the Boom Bots.  But this damage is random so use Arcane Missile as the conversion for random damage, making the Boom Bots worth a little less than two Arcane Missiles, so an additional two mana worth of value.  You actually get something like 18 stats for 5 mana (subtracting the Boom Bots' nearly 2 completely free Arcane Missiles from the total cost).  Using the resource conversion theory of value you quickly see why Dr. Boom is one of the two or three most broken, non-nerfed cards in the history of Hearthstone.

 

When building a deck it is extremely important to understand resource conversion rates, not just the Chillwind Yeti numbers but the values for direct and random damage, armor, heal, card draw, cards in deck, cards in hand, etc.  Between the hero powers and core cards in each class you can figure out the value of just about any card.  Some cards are extremely hard to calculate because of their high RNG (Yogg) and some are very contextually valued (Jade cards), but absent the extremes, knowing basic resource conversion rates can help you identify broken and powerful cards and these in turn help you build a deck.  Finally, it is important to note that hero powers, generally speaking, come out very poor in these resource conversions.  Warlock’s is the best, but many classes have pretty bad hero powers, absent synergy cards in the deck.  Priest and Shaman, for example, have very weak hero powers with Priest having the only context-dependent hero power (I guess Paladin’s is also context dependent--you have to have less than seven minions in play) and Shaman having the only hero power with RNG.  

 

Synergy

 

Synergy is crucial to building a good deck because you take advantage of contextual and partially contextual value cards and create situations that break them the most and break them more often.  If a Blackwing Technician is consistently a 3/5 for 3, it is a very good (though not insane) card.  Similarly, if Tunnel Trogg is always a 3/3 by turn 3, it is an insane card.  Synergy allows you to push the odds for high rolling contextual and partially contextual value cards to their limit.  This is what often breaks a deck.  In the pre-Warsong Commander nerf meta, Patron Warrior was as synergistic as any deck in Hearthstone history.  Nearly every card helped every other card be broken often and to a huge degree.  The result was probably the best deck in HS history (that or the pre-nerf Undertaker Hunter deck, another deck with bonkers amounts of synergy).  Only Patron Warrior’s high skill cap kept it from exceeding its 55% win rate against the field.    

 

Reach/Burst

 

Because HS places a great deal of value on the board, as opposed to, say Vintage in Magic, stalemates or logjams often occur.  Good decks of any sort must have a way of getting through these stalemates.  Aggro decks like Pirate Warrior, for example, usually has one or two big finishers, like Leeroy or Arcanite Reaper.  Midrange decks have their one to two big bombs like Call of the Wild or Ragnaros.  Control decks usually have their put away card, the card that all but ends the game for the opponent like Reno.  And Combo decks have their combo pieces (Gadgetzan Auctioneer and Edwin Van Cleef for example).  When building a deck it is important to incorporate some form of burst, a way to close out games.  Generally burst cards are cheaper in Aggro decks and more expensive in Control decks.

 

Versatility v.  Consistency

 

In building a deck it is important to figure out what the deck needs.  Does it is need a lot of the same type of card or does it need a broad range of cards?  Compare, for example, Pirate Warrior (MSG) with Reno Mage (MSG).  In Pirate Warrior you see very similar builds with a ton of 1 mana creatures, a ton of weapons, and a ton of weapon enhancements.  It is a deck of 30 cards, but really there are only 3 types of cards—cheap dudes, choppas/direct damage, and choppa enhancements.  This is a very consistent deck, but it has no hope of winning if the opponent can neutralize its main strategy.  

 

Reno Mage, on the other hand, by its very nature, has a broad range of cards.  But even in a Reno-style deck it is not 30 completely different cards.  Reno Mages all run burn, minion removal, stall, life gain, board control, and weapon removal.  There are 30 different cards, but they really only do those six things.  You can have a similarly versatile deck in non-Reno decks.  Midrange Hunter (LOE) was a very versatile deck with a wide range of different types of cards.

 

Consistent decks are easier to play.  You only do a few things.  And you do them over and over again.  Versatile decks, on the other hand, have a much high skill cap.  But the reward is that in the hands of truly great players they tend to perform better than the simple, consistent decks.  This, of course, assumes a well-balanced metagame.  In the Mean Streets meta, for example, Aggro Shaman is a very consistent deck—dudes, burn, weapons—but it is significantly more powerful than any of the versatile decks in the metagame.  

 

Tutors are ALWAYS broken

 

In Magic there is a card called Demonic Tutor.  It says: pay two mana and put a card from your deck into your hand.  This effect is exceedingly powerful.  All CCGs, including HS, have, at their core, randomness.  You cannot predict which cards you will draw until very late in the game.  So any effect that allows you to skirt this dilemma is very powerful.  Always be on the lookout for any Tutor effect or effects that lessen the randomness of your draw (like Tracking).  The Yogg Hunter deck was only possible because of King’s Elekk and its very weak Tutor effect.  Tutors are so powerful that even bad ones are very good and highly exploitable.

 

Conclusion

 

If you combine all of these principles—curve, synergy, burst, consistency or versatility, and tutors you get a very good deck.  One of the easiest decks in the history of the game to with was the Secret Paladin (LOE).  It had a great curve, it was highly synergistic, it was consistent (and easy to play), and it had a multi-card tutor.  It was probably not as broken as peak Patron Warrior or Undertaker Hunter, but it was the easiest deck in HS history to win with because it combined all of the features of a good deck into a simple to play deck.  

 

Hope this helps building your next winning deck. Don’t be afraid to take a net deck, tear it apart, and figure out what works.  It is important to know that playing a deck well produces better results in Hearthstone than piloting the perfect list.  Good play and a good list produce the best results, but because there are so few absolutely terrible cards in Hearthstone good play can overcome a few quirky choices.  Pros regularly hit legend with weird decks that never make meta game reports.

Community

Question

I think I should start to save the gold for the next expansion now. Do we know when it should come ?

-Raccoon Dad

 

iTunes Review

None

Card of the Week

Azure Drake

 

 

Tags: Strategy