Episodes
Tuesday Jul 16, 2013
Rogue and Hunter Cards - Episode 16
Tuesday Jul 16, 2013
Tuesday Jul 16, 2013
Hello!
- Dan is on the show this week
- Topic: Picking favorites and least favorites from Rogue and Hunter cards
- Reasons to be happy this week
Who is Dan?
- History with card games
- History with Blizzard games
- History with this show!
Rogue Cards Overview
- A full list of all Rogue cards
- Stealth units
- Minion removal
- Cheap spells
- Rogue Hero Ability: Equip a 2/1 dagger, or if dagger is already equipped, add 1 damage to it
Our favorite Rogue cards
Cards we are excited to play, even if they’re not necessarily the best by objective standards
Josh:
- Patient Assassin – Great flavor and style. Perfect trick to take care of any bombs that threaten to spoil your plans. The control in this Rogue deck is going to be so much fun.
- Cold Blood – Only play when comboed. Put it on a minion that can hit the hero. For 1 mana you deal 4 damage to hero and kill at least one minion when they have to swing at it next turn.
- Defias Ringleader – Passes vanilla test, extra good with combo. Cheap creature that can help proc combo for another card cast after it if needed.
Dan:
- Blade Flurry – A hard one to totally pinpoint but if the rogue will be focusing on weapons then this will likely sweep the board in your favor when used. So 2 mana to do so could be real solid.
- Backstab – 2 damage for 0! (see a pattern?) perfect for combos!
- Shadow Step – Friendly bounce for 0! Great combo with Defias Ringleader or Si:7 agent
The best Rogue card
The most powerful card that we think should be in every deck
Josh:
- Preparation – Awesome in its own right, and absolutely insane with the importance of playing multiple cards in this deck. Works perfectly with Rogue’s strategy.
Dan:
- Head Crack – I say this because I think with low cost things you will effectively be doing 2 damage to enemy every turn for 2 with combo which brings it back to your hand). Essentially mid to late game you now will have the hero abilities of TWO heroes which is why I like it over not liking it.
Rogue cards we hate
Cards we personally don’t want to play, or will hate to play against
Josh:
- Wicked Knife – UPDATE: This is the knife summoned by the Rogue hero ability, despite its mana cost being listed as one, instead of two. Sorry for the confusion!
- Assassinate – This is a great answer for a bomb, but the Rogue deck has so many damage tricks and combos so well off of a lot of smaller cards being played, this seems unnecessary most of the time.
- Headcrack – 2 damage to the enemy hero every turn is nice. Basically you now have the Hunter hero ability, but my gut just isn’t in this one. It feels off.
Dan:
- Fan Of Knives – I am going to hate to see this cast on me. 1-2 damage to all my minions will suck. Especially if I am Shamen or Hunter
- Sprint – 4 cards for 7 seems a bit too expensive and won’t be able to use any of those cards until next turn, if you are still alive. Why not just use Adrenaline Rush?
- Betrayal – I will hate it of course but it seems entirely too situational. Will it be used enough?
Hunter Cards Overview
- A full list of Hunter cards
- Beasts
- Direct Damage
- Traps
- Hunter Hero Ability: Deal 2 damage to enemy hero.
Our favorite Hunter cards
Cards we are excited to play, even if they’re not necessarily the best by objective standards
Josh:
- Hunter’s Mark – Cheap, reliable removal
- Misdirection – I love these sorts of cards because they just make your opponent so angry. It feels so good to hit them in the face with their own stuff.
- Explosive Trap – Did I mention that I love secret cards? Plan is to be defensive with Hunter and just ping at hero.
Dan:
- Animal Companion – My Research says on avg will be 2.8 cost avg and 2.9/3.0 type creature but the gambler in me says I love to take that chance. It’s only cast 3 so worth it! Animal companion will be a good discussion since many co-hosts have said they hate random and I say BRING ON THE DICE!
- Multi Shot – : Think deadly shot (cost 3) but in 90% of cases you will be killing 2 two things for 1 more mana. This still says effective to me.
- Flare – Is it too situational or does the Draw 1 card offset that?
The best Hunter card
The most powerful card that we think should be in every deck.
Josh:
- Eaglehorn Bow – I’m kind of in love with Secret cards, so this is going to be great in my deck. I hope I can keep it in my hands at all times. This + Hero ability every turn.
Dan:
- ALL THE TRAPS!
Hunter cards we hate
Cards we personally don’t want to play, or will hate to play against
Josh:
- Timber Wolf – 1/1s are almost never good, especially when the enemy can single-shot them any time they want to.
- Explosive Shot – You can remove minions for less mana, and the adjacent damage won’t always be effective
- Bestial Wrath – I want to be hitting the hero with Hunter deck, not creatures. Immunity doesn’t last to your opponent’s turn
Dan:
- Hyena – UPDATE: This is a token summoned by another pet. Sorry for the confusion!
- Tracking – Sure I like picking which card I can get but I don’t like discarding 2. I wish it said put the others to the bottom of your deck. In a game where you don’t reshuffle this could hurt you bad. If we play the game and see that it rarely happens that you run out of cards then I am fine with it though
- Tundra Rhino – It might be 2 / 5 but it just seems expensive at 5 for something that’s not crazy impactful IMO. At that cost how many others will you get out to use the charge effectively?
Card of the Week
Hide yo’ kids, hide yo’ wife.
Farewell
- Follow Dan on Twitter
- What you want to see in future episodes
- What hosts you want to visit the show
Saturday Jul 13, 2013
Windfury, Overload, Choose One - Episode 15
Saturday Jul 13, 2013
Saturday Jul 13, 2013
Hello!
- David is on the show this week
- Topic: Discussing three abilities – Choose One, Windfury, Overload
- Reasons to be happy this week
Who is David?
- History with card games
- History with Blizzard games
- History with The Happy Hearthstone
Windfury
A full list of all Windfury cards
What it does: This allows the minion the ability (option) to attack twice each turn. Can attack separate targets.
Magic Equivalent: Closest is Double Strike, but it takes damage on both attacks and can choose different targets for each. Double strike is just duplicated attack swings during combat.
What classes can use Windfury:
- Neutral: 4
- Druid: 0
- Hunter: 0
- Mage: 0
- Paladin: 0
- Priest: 0
- Rogue: 0
- Shaman: 5
- Warlock: 0
- Warrior: 0
Card Examples:
- Windspeaker – Aggression/Removal – This card has great combo potential. Combine it with a minion with high attack damage to end the game quickly. Or take advantage of unique creature abilities like Emperor Cobra to destroy two minions in a turn.
- Doomhammer – Removal/Card Draw – Being able to attack twice with your hero can be devastating. You can clear the enemy minions, but you will take extra damage in return. Here’s a great card to combo with: Captain Greenskin. More card draw!
Tips for using it effectively
- Always consider effects beyond attack damage. Any time you put an aggressive buff on a minion that has Windfury, you take advantage of that buff twice.
- Don’t forget that if you attack other minions, your creature/hero takes damage every time they attack. Try to clear the board with your spells, and focus your Windfury minions on the enemy hero.
Overload
A full list of all Overload cards
What it does: Adds a mana cost that is automatically paid next turn, no matter what.
Magic Equivalent: There is none. Yay!
What classes can use Overload:
- Neutral: 0
- Druid: 0
- Hunter: 0
- Mage: 0
- Paladin: 0
- Priest: 0
- Rogue: 0
- Shaman: 10
- Warlock: 0
- Warrior: 0
Card Examples:
- Dust Devil – Early aggression – Get this guy down early, and as long as your opponent doesn’t kill it, they are in for a world of hurt.
- Lightning Bolt – Spreading out mana costs to play other big cards – This card is a staple, and you should have 2 copies in every shaman deck.
- Unbound Elemental – Creature buffing – This creature is only average until you build an Overload deck around it. Then it’s terrifying.
Tips for using it effectively
- Overload is generally found on cards that would have been overpowered without it. It’s not a complex ability, but it’s easy to forget that you’ll have less options on the following turn.
- In David’s opinion, it’s one of the more overpowered abilities. It is the definition of card tempo. Deal with the threat now (or create your own threat), at a reduced cost, and pay the rest of the cost later. It’s like a credit card, with no interest!
Choose One
A full list of all Choose One cards
What it does: When the effect triggers (usually when spell or creature is cast), you can choose one of the possible effects and it happens.
Magic Equivalent: No keyword, but it’s common for cards to say “Choose one: X, Y, or Z”
What classes can use Taunt:
- Neutral: 0
- Druid: 10
- Hunter: 0
- Mage: 0
- Paladin: 0
- Priest: 0
- Rogue: 0
- Shaman: 0
- Warlock: 0
- Warrior: 0
Card Examples:
- Power of the Wild – Deck flexibility – It’s a spell or a minion, and it’s flexible so that it’s never a dead card. The spell is super good when you have a lot of minions. If you don’t, a 3/2 minion for 2 is a great draw.
- Druid of the Claw – Creature specialization – The minion can either be hyper-aggressive or hyper-defensive, whichever works best at the time. Decide during the game, not beforehand when building the deck.
- Nourish – Mana acceleration or card draw – Whichever resource you need more of, you get it.
Tips for using it effectively
- Play it smart and look at all of the possible ways that the different effects can change the board.
- Don’t rush it – wait for the right situation.
- Sometimes you’ll just have to play the creature without any of the choices being optimal.
Card of the Week
Don’t mourn them. They died doing what they loved.
Farewell
- Follow David on Twitter
- View his YouTube or Twitch videos
- What you want to see in future episodes
- What hosts you want to visit the show
Friday Jul 05, 2013
We Played It! Don't Hate Us. - Episode 14
Friday Jul 05, 2013
Friday Jul 05, 2013
Hello!
- James, J.R., and Liam are on the show this week
- Topic: Hands-on impressions and Developer Q&A
- Reasons to be happy this week
Who are these people?
- Their web sites
- History with card games
Roundtable questions
- There are a lot of questions. You should really just listen to the show.
Card of the Week
Well, that doesn’t look so dangerous.
Photos From the Trip
They’re over in the Google+ Community, which you should totally join!
Farewell
- Watch James’ videos on Twitter and use the awesome deck builders at Hearthpwn
- Read Liam’s in-depth articles at Hearthstone Players
- Talk everything Blizzard with J.R. at BlizzPro
- What you want to see in future episodes
- What hosts you want to visit the show