Pickpocket Rogue Deck - Episode 79

September 30, 2016


What is a Deck Battle?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Craig’s Dragon Priest deck puts an aggressive twist on the standard control class.
Challenger Deck: Drew’s Pickpocket Rogue uses the element of surprise and a few key combos to outsmart and outvalue opponents.

Hearthstone Pickpocket Brann

Pickpocket Rogue


  • 2x Swashburglar: Don’t use on Turn 1 — this is a combo piece. Best with Brann or Gang Up in faster matchups. Shadowcaster works well too.
  • 1x Bloodmage Thalnos: Early game draw, late game board clear with Fan of Knives, or used to bump up damage from Backstab, Eviscerate, or Shadowstrike. In most match-ups right now, use as an extra Loot Hoarder.
  • 2x Loot Hoarder: Mulligan for this, you want card draw and early game board presence.
  • 2x Undercity Huckster: Mulligan for this, starts your combos, provides good board presence early on.
  • 1x Brann Bronzebeard: Combo with Earthen Ring Farseer, Swashburglar, Ethereal Peddler, Defender of Argus, Shadowcaster, Azure Drake, and even Nefarian.
  • 2x Earthen Ring Farseer: Heal face for 3, combo with Brann for 6 healing. Keeps play going with a solid body for the board.
  • 2x SI:7 Agent: Keep in mulligan if you have Coin or Backstab. Play as a tempo 3 drop. Rogue staple.
  • 2x Defender of Argus: Turns a board into a wall. Wonderful target for Shadowcaster, because you can have a 3/4 taunt, a 4/4 taunt for 6 mana since you would already have the Defender of Argus on the board as a target. Amazing with Brann too.
  • 2x Azure Drake: Draws a card, boosts spell damage, great with Brann and removal spells. Almost never a bad Turn 5 play.
  • 2x Ethereal Peddler: The reason this deck works. It turns a bad concept (filling your hand with cards with no synergy) into a working archetype. You lose tempo by using substandard cards, but the cost reduction from this makes it the tempo swing in your favor again. Use with Brann for even more shenanigans.
  • 2x Shadowcaster: The ultimate shenanigan. With all of the battlecry effects, this card makes them more work even more often. Use on Brann to get two Branns that only cost 1 mana to use with other battlecries. Use with Defender of Argus for even more taunts and buffs. Use with Swashburglar to steal even more cards (it essentially just gives you another Swashburglar, so not incredible value, but still value). Note that since Brann makes battlecries trigger “twice” not “double,” it doesn’t help to have more than one Brann on the board at a time.
  • 1x Nefarian: Gives two spells, which are usually pretty good. Good as a late game threat too, which is nice against control decks. If it survives for a Shadowcaster the next turn, you can get some insane value.


  • 2x Backstab: Mulligan for this. Early game removal. Rogue decks start with this and then start building a new deck.
  • 2x Eviscerate: Mulligan for this. Early game removal. Don’t be afraid to use it as 2 damage if needed.
  • 1x Gang Up: Use on really good minion steal or on Swashburglar for faster matchups. Can also use it if an opponent plays a great card to copy before you kill it. Don’t use it on Reno Jackson unless you are literally at the end of your deck.
  • 1x Sap: Good for getting rid of Barnes-products, taunts, Flamewreathed Faceless tempo shifts, pesky deathrattles that threaten to go off, or just to prolong your life through tempo. Good against Druid’s Innervate shenanigans too.
  • 1x Fan of Knives: Good against Zoo. It at least cycles, even better when combined with Bloodmage Thalnos and Azure Drake.
  • 2x Shadow Strike: This plus Loot Hoarder can kill a certain 4 mana 7/7. Great against Darkshire Councilman, and anything else with 5-6 health. Can even get the party started on the enemy’s face (though I would generally save this for removal).


In case you don’t have some of the ideal cards, here are some quality back-ups and alterations you can use, which all keep with the same theme and strengths of the deck.

  • Grand Crusader: This is a battlecry card that gives Paladin cards, which is great, but it is a 6 mana 5/5 which I think is too slow in this deck. Perhaps it is better in a more controlling deck.
  • Nexus-Champion Saraad: Alternative to Nefarian. A bit slow, requires a hero power to be useful, and has substandard stats at 5 mana 4/5. That being said, if you can get him to stick, he will be consistently giving you cards to use. Might pair him with Sir Finley Mrrgglton to get a more useful hero power for the kinds of matchups that this card would struggle in.
  • Shifter Zerus: How about some randomness with your randomness? Does maintain cost decreases from previous Ethereal Peddlers.
  • Tomb Pillager: This card is even better than it looks as a tempo card. It trades up, it has the potential to draw out removal like Shadow Word: Death, and it gives a coin back for even more tempo. Swap it in for Defender of Argus if larger, slower decks are in the meta.
  • Crazed Alchemist: Alternative for Bloodmage Thalnos. Weird as it sounds, this is helpful to remove enemy minions, as it makes trades more favorable sometimes, and anytime you swap a damaged minion’s health, it is no longer damaged, allowing the use of Backstab or Shadow Strike.

The Duel


Strategy Advice for Playing the Pickpocket Rogue Deck

(Meta comments are current as of Sept. 2016. This was written by Drew.)

You have to know how to play other classes at least in theory to play this archetype, because you want to be looking for common combos, such as Divine Spirit and Inner Fire from Priest.

Your worst matchups are going to be Priest, Shaman, and Warlock. They have incredibly wide variance in their selection of good vs. bad cards.

The best matchups are probably Warrior, Druid, and Mage, because they have really good standalone cards. You are never disappointed to steal Bash or Shield Block. Druid has a lot of large minions, but the Ethereal Peddler discount makes them so you can play multiple large minions in one turn. Mage secrets are nice to play because they have no idea what to do, and their thinking is sometimes biased towards what secrets they actually have in their deck, instead of the full range of Standard secrets.

Hearthstone Pickpocket Purify

Playing Against Priest

Priest has cards that only have healing triggers, really bad cards like Power Word: Glory, and other extremely situational cards that might be entirely useless. Weirdly enough, Purify isn’t terrible, since it allows you to get rid of a terrible Priest card and to draw one of the cards from your deck, which is probably much better. In all seriousness, Purify is actually pretty good, because a Shadowcastered 1/1 minion can be silenced to be full-sized again. And I will say that Priests that are built to Thoughtsteal and other things like that are hilarious to play this deck against. I mean, you’re probably going to lose, since they get Rogue cards and you get Priest cards, but it is pretty funny when you have a bunch of Priest minions on your side and they have a bunch of Rogue minions on their side.

Right now, the most prominent deck is the Barnes-silence deck. You want Sap if it comes to your hand, as well as your standard early game removal. Don’t waste it on small damage (like Northshire Cleric, unless you want to play a minion, so it can’t ping, heal, and draw off of it).

Playing Against Shaman

Shamans give overload cards that screw up your curve and are sometimes so cheap that Ethereal Peddler can’t reduce their cost that much, since a lot of the mana cost is in the overload. A LOT of cards require totems too.

Get early game removal. If you don’t, and they curve out, you will lose by turn 6. Sap isn’t bad, especially against Flamewreathed Faceless. At this point in the meta, Flamewreathed Faceless isn’t a standard include, but Sap can also be used to get rid of a buffed Tunnel Trogg, a Thing from Below, and so forth. Later in the game, don’t feel bad about playing a Defender of Argus on one minion to save some health.

Playing Against Warlock

Warlocks have terrible downsides to their cards unless they synergize, which is not likely (such as discarding cards, destroying your own minions, hurting yourself, destroying mana crystals). In fact, the best card you can probably get from Warlock is Renounce Darkness, because the discounts stack, and they’re random cards anyway.

Early game removal is necessary against Zoo, and the two-health minions are more valuable than the one-health minions, to deny card draw from Mortal Coil. Fan of Knives is also great in the Zoo matchup. The current meta deck for Renolock isn’t as strong, but it has some dragon synergy, so if you think you are playing against dragon Renolock, save Gang Up for Twilight Guardian if you have Nefarian in hand.

Hearthstone Pickpocket Win

Playing Against Warrior

The tier 1 deck is Dragon Warrior right now, so you should try to keep a low curve minion as well as Eviscerate or Backstab. If you keep Backstab, do keep Bloodmage Thalnos as well. The reason for the low curve minion is Faerie Dragon can’t be killed with a spell, and it is really inconvenient to hit it with your face if you don’t have an early minion. Coin + SI:7 Agent is ideal. Don’t keep Fan of Knives, as the other Warrior decks (Control, Worgen OTK, C’thun, Patron) are usually trying to draw with Acolyte of Pain and things like that anyway. Your best use of Fan is on a blank enemy board for cycle probably. If you see Emperor Thaurissan, you are probably facing Worgen OTK, and you need to create a taunt wall, so use Shadowcaster on Defender of Argus and start taunting as many minions as possible. It is very hard for it to win if you have a bunch of taunts.

Playing Against Druid

The top tier deck is Malygos right now, and the problem with this one is its reach usually exceeds what you can keep your health above. It also has Yogg-Saron, so just expect a weird and fun game. There is also Token Druid, and that one you’ll want to save your Fan of Knives + Azure Drake or Bloodmage Thalnos to clear the board. It has several reset options too, though, so you might just hope for a stolen Swipe or Starfall.

Hearthstone Pickpocket Counterspell

Playing Against Mage

The main deck right now is Tempo mage, and it is going to be a more consistent tempo game than you can probably play, unless you are lucky with your steals. Save your Eviscerates for Flamewaker.

Playing Against Paladin

Paladins are hit-or-miss, because while the cards you get are good, there are two distinct types of cards you get for Paladin, control and token. Sometimes you get too much of a mix, and the synergy just isn’t there. Luckily, the cards are pretty good, so something usually works, and Paladins have the best legendaries in the game, probably. Tirion Fordring for 6 mana? Yes, please. Gang Up on him and you win.

Murloc Paladin and N’zoth Paladin are the dominant types, and the key for both of these will be to win before they do. Tempo out, but don’t overcommit or your board will be cleared with Equality. If you can Gang Up a really good minion of theirs, do it, but one note: Ivory Knight is not as good as you think, because it gives you Rogue spells, not Paladin spells, and that means you won’t heal for much because we have really low-cost spells.

Playing Against Hunter

Hunters are similar to Paladins in that they can be very hit-or-miss. A Call of the Wild for 6 mana is amazing, though. And then sometimes you get a Ram Wrangler and a bunch of spells with no beasts to trigger them.

I actually think Hunter is one of our best matchups with regards to tempo right now, since we can basically out tempo most of their decks. Sap on a Savannah Highmane is a huge setback, but be aware that turn 8 Call of the Wild is a serious problem and can end you if you leave any minions on the board on turn 7. Mulligan for early game removal and keep Shadow Strike if you get it.

Playing Against Rogue

Finally, there is Rogue. This is a pretty bad match-up, because Ethereal Peddler doesn’t work on Rogue cards, obviously. That being said, you often get good cards when you steal, because you’re playing Rogue for a reason. I don’t mind having more Rogue cards to use, because I love Rogue. Rogue cards don’t exactly have synergy with each other, they just have efficient, tempo-based cards, so it isn’t the worst scenario. I’ve won some of the matchups just because this deck has a decent tempo backbone. Short story, long: I don’t think that the Rogue mirror problems are a reason to NOT play this deck.

The usual archetypes that are played right now (Fall 2016) are Miracle (usually with Leeroy, though an Arcane Giant variant has shown up recently), N’Zoth (sometimes combined with Pickpocket-style), Malygos, and some variant of this pickpocket deck type. Because of all the taunt-possibilities, Miracle is often stymied. Gadgetzan Auctioneer is a good clue you are playing a Miracle Rogue, though the Malygos Rogue also runs Auctioneer, so you might look out for Shiv, which is only in the Malygos variant usually. N’Zoth is a problem, but it is really just a type of tempo deck, so sometimes you can out-tempo them if you get a good draw. If they land N’Zoth and you weren’t lucky enough to steal Vanish, it is probably over. The pickpocket archetype is having the same problems you are, so it is really up to luck.

That being said, focus on drawing cards, because you’ll need the card advantage. Keep Loot Hoarder and Undercity Huckster. You want to make them take some initial damage while keeping the cards flowing to your hand.

Hearthstone Pickpocket Tempo

Other Variations of this Deck You Can Try

(In order of Drew’s opinion of viability)

  • Brian Kibler’s: Best pacing and balance of value and tempo. Not too greedy on stealing, just solid cards. Pretty consistent.
  • Trump’s: Super aggro. Can sometimes run out of gas, but solid curve with good cards
  • Drew’s (This one!): More fun than the others because of craziness. Definitely less consistent against aggro, but wins most control matchups.
  • Kripparian’s: Really greedy, as this includes literally every way you have to gain cards from opponent’s class. Less consistent.
  • Day9’s: Could be good in certain matchups, but suffers from worst of both worlds of aggro and greedy. Runs out of gas and is very inconsistent.


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Karazhan Review (Class) - Episode 78

September 15, 2016


Review Scoring Guide (NEW!)

Hearthstone KAR Druid

Druid Cards

Enchanted Raven

  • Scott says: I’m less excited about this card than most people. I don’t agree w/ the hype. But I can sit over on the side with my hipster glasses eschewing the zeitgeist.
  • Josh says: Very good. Pre-emptively trumps every 3/2 and will keep them from playing them. Also gives a 1-cost Beast card that’s not bad, which combos great in druid Beast deck.
  • Arena Score: 4
  • Constructed Score: 3

Menagerie Warden

  • Scott says: Hoo boy. Now we’re talking. I already liked Beast Druid, though it wasn’t Tier 1 or anything. This will be a nice addition. The cost premium is a bargain, but being attached to a big body gives it a big enough cost that it’ll only come out late-game and will be hard to combo. Compares well to Ram Wrangler — this has more control (good and bad) but also charges 1 mana less for ability.
  • Josh says: Borderline Bonkers (BB?) when it happens. Blizz is determined to make Beast druid good and this card is blatant in its intentions. Only trouble is finding sticky beasts for the earlier turn, but is reasonable to expect that to happen.
  • Arena Score: 2
  • Constructed Score: 4

Moonglade Portal

  • Scott says: I’m not a fan of most of these portals. The health is fine, and the minion is fine, I guess. But meh.
  • Josh says: The “free” health is nice when you’re getting rushed down, but doesn’t usually help you win. That summoned minion is same-cost, randomized, and doesn’t trigger Battlecry effects. I’m not excited.
  • Arena Score: 2
  • Constructed Score: 2

Hearthstone KAR Hunter

Hunter Cards

Cat Trick

  • Josh says: Interesting to see all the classes slowly get all of the triggers. Seems like this will be more likely to proc in the upcoming spell-heavy meta.
  • Scott says: Not sure how I feel about this, as it saves you a mana, but at the loss of control and determinism. It does have a ‘mind games’ factor though. I think I’d rather have a 3/3 taunt as a secret trigger in many cases than the 4/2 stealth, as the 3/3 taunt can more actively disrupt their plans. Seems like this most wants to be in an aggro deck.
  • Arena Score: 2
  • Constructed Score: 3

Cloaked Huntress

  • Josh says: Secret Paladin’s baby sister isn’t going to win awards like her big bro. Dumping secrets out of your hand isn’t always a smart move. They don’t combo as well as Paladin or Mage secrets.
  • Scott says: Sure it synergizes with secrets, but I’d usually rather have more oomph than cheaper secret cost. This really only buys you tempo, so it implies it wants to be in a faster-paced deck.
  • Arena Score: 3
  • Constructed Score: 3

Kindly Grandmother

  • Josh says: I really doubt this card’s longterm appeal. Twilight Summoner gave you 5/5 for 4 to make up for the slowness. Here, you’re just waiting to get less than what you paid for in the first place.
  • Scott says: Yeah, this isn’t great. Both forms are beasts, so that’s something. Seems like it wants to be in a horde and/or beast deck. Seems a bit better than a 3/2 on its own, plus it’s got synergy potential.
  • Arena Score: 3
  • Constructed Score: 3

Mage Cards

Babbling Book

  • Scott says: Josh has a good bead on this. It may be possible to leverage synergies somehow, but by default, you shouldn’t be sacrificing control of the cards in your deck just so you can cast a 1/1 for 1.
  • Josh says: This seems like a trap. If you want mage spells, put one in your deck instead of this card. The 1/1 won’t do much and you’re likely to get a sub-optimal spell. Not much else for Mage to do on Turn 1 atm, but that doesn’t make this card good — it just means it’s likely to get replaced when good Turn-1 options exist.
  • Arena Score: 2
  • Constructed Score: 2

Medivh’s Valet

  • Scott says: Again, I find myself agreeing with Josh. 3 targeted damage is very good, but it means you’ll need to wait until later in the game to cast this. You can always cast it early in a pinch, but how often will you know you’re in a pinch on turn 2?
  • Josh says: Interesting. Obviously this guy wants to get played on Not-Turn-2. Insane value, but do cards like this typically win out over just a solid card that uses the full mana of the turn it’s meant to be played on? Seems like maybe it works well in spell Mage, who wants to have some mana leftover for a spell each turn?
  • Arena Score: 3
  • Constructed Score: 4

Firelands Portal

  • Scott says: Probably my favorite of the portals, but that’s not saying much. Feels especially good in arena.
  • Josh says: Tempo king. It’s slow, but it’s worth the wait. It counts as a spell in decks that want only spells, and provides a solid minion option to that deck. Unlike healing, this is almost a guaranteed 2-for-1 with the flexibility to go face if needed.
  • Arena Score: 4
  • Constructed Score: 4

Hearthstone KAR Paladin

Paladin Cards

Nightbane Templar

  • Scott says: If you’re in a dragon deck, it’s pretty good. Otherwise it’s not. Probably fine. Works in a menagerie deck.
  • Josh says: Haha “Probably fine” is the perfect phrase for this. Standard risk-reward payoffs. Nothing special here. Could replace the Blackwing Technician (once it cycles out).
  • Arena Score: 1
  • Constructed Score: 3

Silvermoon Portal

  • Scott says: I’d much rather have Blessing of Kings.
  • Josh says: No thanks. You’re breaking even on vanilla stats. +2/2 gets “charge” BUT the summoned minion gets no battlecry — seems like a wash, leaving it as a randomized Chillwind Yeti. I want more nowadays.
  • Arena Score: 2
  • Constructed Score: 1

Ivory Knight

  • Scott says: This one has found a home in control paladin decks. A very solid mana sink near the end of the game, where the player with the biggest punches left in their hand often take control of the game.
  • Josh says: I was fairly confident this card is bad — just like a lot of Paladin spells, but I have to admit it’s looking good in practice. Discover is significantly better than a random card, and I underestimated how often you’ll get at least one good option offered to you.
  • Arena Score: 3
  • Constructed Score: 4

Hearthstone KAR Priest

Priest Cards


  • Josh says: I don’t think this card is quite as bad as the ragers are saying, but I agree it’s weak. I would love to see this at 1-cost, but there are some fun synergies!
  • Scott says: Agreed — cost should be 1. Does nothing on its own and has limited, very specific targets (who suffer if they don’t get this card comboed with them). Not sure why anyone would add this to a deck they want to win with.
  • Arena Score: NOT DRAFTABLE
  • Constructed Score: 2

Priest of the Feast

  • Josh says: Sub-par vanilla stats and a lame effect. Pass!
  • Scott says: Good vanilla stats and a decent effect for free! Take!
  • Arena Score: 4
  • Constructed Score: 3

Onyx Bishop

  • Josh says: I think this effect is EXTREMELY underrated (second-most underrated in the game). This guy’s a little clunky because he actually works against his own effect (the strength of spell cards like this is that they don’t dilute the pool of targets when played). Still, very solid. Only needs to grab a vanilla 2/2 to break even on stats. Needs to only get a 2/3 to be “good” — in the right decks, should almost always get WAY more than that.
  • Scott says: This effect generally gets better when cast later in the game, since you can get back more expensive minions. Isn’t great on minions w/ Battlecry. Seems solid.
  • Arena Score: 4
  • Constructed Score: 5

Hearthstone KAR Rogue

Rogue Cards


  • Scott says: Great fun factor, but not great value. It’s nearly impossible to synergize w/ a random card, though class cards are above-average. Still, I think a random mage spell (in a mage deck) is better than a random class card in a rogue deck. Pirate synergy may help a little.
  • Josh says: I inititally liked this card more than Babbling Book, because this at least lets you do something you can’t at deck-creation. But I think you’re right. Combo synergy helps some, especially in Arena.
  • Arena Score: 2
  • Constructed Score: 1

Deadly Fork

  • Scott says: 2 overcosted cards in 1. Has some synergy potential, but not great.
  • Josh says: The 3-cost on the weapon that goes into your hand killed my enthusiasm for this guy. Still cool idea, but demands both your Turns 3 and 4.
  • Arena Score: 3
  • Constructed Score: 2

Ethereal Peddler

  • Scott says: I love the idea, and I hope it’s fleshed out more soon. But right there I just don’t think there’s enough synergy to warrant this, and that cards that give you random class cards just aren’t very good on their own. So this is really just a vanilla card with minor added value in a bad deck archetype.
  • Josh says: I have many conflicting emotions. It looks bad, but Blizzard is pushing the Burgle archetype pretty heavily. Maybe they seem some potential that I’m missing?. At its worst, it at least has solid vanilla stats.
  • Arena Score: 3
  • Constructed Score: 3

Hearthstone KAR Shaman

Shaman Cards

Spirit Claws

  • Scott says: 3/3 weapon for 1 is seriously intense. But folks don’t generally play spell damage anymore. So this is pushed to encourage that. And Shaman is a place where spell damage is better than most anyway.
  • Josh says: Heart attack. I’m in love.
  • Arena Score: 2
  • Constructed Score: 5

Maelstrom Portal

  • Scott says: They just out-maged mages. Weird. A good value, but low impact. Gets much better in the spell damage deck they’re trying to promote.
  • Josh says: I think this up for debate as the best portal in the set, with Firelands Portal. Shaman will have a kickass spell power deck, and this is a key part.
  • Arena Score: 3
  • Constructed Score: 4

Wicked Witchdoctor

  • Scott says: Works well in totem or hoard decks, or any deck w/ Thing from Below. Might also be good in heavy spell (and spell damage?) decks, as you could get extra air totems. Basic totems generally aren’t very good, and these could clog your board for better or worse.
  • Josh says: Plays well in the totem deck, for sure. Allowing duplicates of basic totems is a unique feature that does have some potential. Only needs one proc to pay for itself. Seems good.
  • Arena Score: 2
  • Constructed Score: 4

Hearthstone KAR Warlock

Warlock Cards

Malchezaar’s Imp

  • Josh says: I want to believe in this caryou can’t expect to get more than one turn with it. Seems like it could trick you into putting sub-optimal cards in your deck, so have to be smart when deckbuilding. That said, opens some cool Zoo variants and only asks for 1 mana.
  • Scott says: Is this effect better than taunt? Maybe in a discard deck, if that’s actually a thing. And it seems it might be. Discard Warlock could always hit fast and hard, but ran out of juice quickly. Effects like this may dampen that. A turn 2 Darkshire Librarian or Succubus after a Turn 1 Malchezaar’s Imp seems pretty good. And if you discard a Silverware Golem, fuggetaboutit.
  • Arena Score: 2
  • Constructed Score: 4

Silverware Golem

  • Josh says: I have a hard time coming up with reasons to need this in my discard deck that aren’t best-case scenarios relying on some good RNG. Discard deck has me nervous, and the payoff doesn’t seem that huge to me. Maybe in zoo?
  • Scott says: Hard to say how often this will proc. Clearly it only wants to be in a discard deck, but even then, how often will it do what it’s trying to do?
  • Arena Score: 2
  • Constructed Score: 3

Kara Khazam

  • Josh says: Sometimes I confused “bad” with “boring”. This card isn’t bad, right? It’s just sooo boring.
  • Scott says: Seems pretty solid to me. 6/6 of stats for 5 mana across 3 bodies. If you’re playing Hordelock or maybe even zoo, this seems like a good addition.
  • Arena Score: 3
  • Constructed Score: 3

Hearthstone KAR Warrior

Warrior Cards

Protect the King!

  • Josh says: I’ve had a rollercoaster of emotions with this one. Seemed great at first. Lots of stats. But can never outpace the opponent, is constrained by board limit, and will likely give them great trade opportunities. I think it’s bad?
  • Scott says: I want to live the Bolster dream! Outside of that, though, I’m not sure it does what Warrior is trying to do. You can’t put this in a deck w/ whirlwind effects. Has some good synergies w/ cards like Frothing Berserker, Cult Master, King’s Defender, etc. Maybe would go well in an aggro deck if you want to protect your charge guys for another turn?
  • Arena Score: 3
  • Constructed Score: 3

Fool’s Bane

  • Josh says: Violet Illusionist’s BFF. That turn-8 combo is going to be SOOOO FUN. Outside of that synergy, This is a dangerous weapon in reckless hands. Perfect name!
  • Scott says: I think I’d rather have an Arcanite Reaper? This is clearly good for control, but I’m not sure it’s great if you’re behind (unless you have Violet Illusionist.) Upgrade is pretty solid on this one!
  • Arena Score: 5
  • Constructed Score: 3

Ironforge Portal

  • Josh says: I’m bored. This is boring. You’re boring, Zoidberg!
  • Scott says: Boo this card!
  • Arena Score: 2
  • Constructed Score: 1


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