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Entries Tagged as 'Deck Battle'

Shopping with Dragons - Episode 96

July 11th, 2017 · Comments

00:0000:00

News Chat

  • Midsummer Fire Festival is going on! If you haven’t logged in, you have more reason to grind out your quests than ever before. Double gold on all quests. No strings. How great is that! And it’ll last one more week, I believe.
    • Also if you played last week’s brawl, you have some fun fireworks for your Wow emote and a Midsummer Fire Festival greeting!
    • Fun to see them do things like this.
  • Knights of the Frozen Throne!!! - New expansion has been announced and is, as predicted, all about the Lich King and his cronies with a twist: What if everyone was dead??
    • Deathstalker Rexxar (6 mana) - Adds 5 armor to your hero, Battlecry: Deal 2 damage to all enemy minions

      • You will discover twice from 3 random beasts. Your two choices will be combined - mana cost, attack, health, and effects - and be added as 1 horrific additional minion to your hand
      • Dream scenarios??
        • Bittertide Hydra + Stranglethorn Tiger
        • Charged Devilsaur (or King Krush) + Angry Chicken
        • Jungle Panther + Dispatch Kodo
      • New hero power: Build-a-Beast - 2 mana - Craft a custom Zombeast
    • They did confirm that alternate heroes will still transform into whomever the card is for (ie. Alleria will be Deathstalker Rexxar, not her own Death Knight version) :’(
    • Spirit Lash: common Priest spell. 2 mana, Lifesteal, Deal 1 damage to all enemy minions
    • Chillblade Champion: common Paladin minion. 4 mana, 3 attack, 2 health, Charge, Lifesteal
    • The premise is around everyone becoming a death knight, so with that, there’s a new card type: Hero cards! Similar to Quests, this is another legendary for each class that will come with the next expansion. And they function similarly to Lord Jaraxxus when he’s played. They will replace your hero portrait, hero power, and do some other helpful things.
    • New mechanic: Lifesteal! We’ve seen this before in cards like Mistress of Pain and Wickerflame Burnbristle, but now it will be just a single word on the card. Whatever amount of damage is done is also restored to your hero.
  • Also, MISSIONS! You’ll fight your way to the top of Icecrown Citadel against many bosses you remember from that part of WoW. Best part is that these missions are completely free to everyone!
    • There are 3 wings, followed by a fight against the Lich King
    • You’ll earn 1 pack for each wing completed
    • There will also be a prologue mission that rewards you a legendary card (some report it will be a random hero card!)
  • Preorder is available now: $49.99 in US for 50 packs and a icy cardback
  • Andrew noticed… 4 mana 5/1 Warlock minion.. Aaaaand Shark Bear.

 

Topic

Deck battle!

 

What are Deck Battles?

  • We do these Deck battle episodes once a month.
  • Guest hosts bring on their favorite deck onto the show, and break it down for you.
    • What cards, how it works, and why they like playing it.
  • Best of 3 battle against me, live on the show.
  • Twist: I always use the current Reigning Champion Deck of the show
    • The last deck a guest host brought onto this show and won with.

 

The Happy Hearthstone Hall of Fame!

  • Decks that have beaten 3 challengers in a row!
  • Dan Patriss' Beastmaster Hunter Deck (Mar 2014)
  • My Very Own Warlock Demon Zoo Deck (Mar 2016)
  • Craig's Dragon Priest (Sep 2016)

 

Defending Champion Deck

  • Ben’s Super Heavy Naga Druid
  • Episode 89
  • Copy this code to build the deck in Hearthstone: AAEBAZICCiT2AqIJhRDoFewVlBeprQLPsQLguwIKQF/EBuQI6xHeFr6uAsu8Aqm9At7EAgA=

 

Full Guide

1x Smuggler's Run - A nice turn one buff or a nice way to round out your mana on a later turn.

1x Dirty Rat - A tech card that helps with quest rogue or exodia mage. Also a strong early game taunt against aggro decks.

1x Equality - A combo card to clear the board with your Primordial Drake.

2x Faerie Dragon - A dragon activator for Historian or Book Wyrm. A strong early game card against mage or rogue.

2x Grimestreet Outfitter - This card also helps you round out your mana on later turns and give those minions in your hand a quick buff before playing them.

2x Hydrologist - Discovering a paladin secret can do wonders for you in the late game. Picking a getaway kodo will allow you to bounce all those value cards back and use them again.

2x Netherspite Historian - Discover a dragon. Use this to pick up those end game minions and seal the game.

2x Aldor Peacekeeper - All around a great card for Paladin. Can combo with Book Wyrm on turn 9 for instant removal and board development.

2x Stonehill Defender - You always need 2 of these the taunt minions in Paladin are just too strong. Having 2 or 3 Tirion Fordring’s will almost always win you the game.

1x Wickerflame Burnbristle - Works great with the buff mechanic as he will heal more the more damage he deals. Also a strong card to absorb removal early so late game cards will stick longer.

2x Truesilver Champion - Best Paladin weapon hands down. Use this to gain back tempo and clear some of those midgame minions.

1x Twilight Drake - A 4 mana slot dragon. Not 100% needed in the deck but with the lack of 4 mana cards an extra dragon is nice to have.

2x Grimestreet Enforcer - Another buff card as well as a great tool to absorb more removal because if he stays on the board the opponent is going to regret it.

2x Book Wyrm - Great for dealing with taunt warriors since most of their minions have low attack. As well as a combo card with Aldor.

2x Ivory Knight - Your sustain. This card will not only heal you but give you some options of paladin spells that you are missing in this deck.

1x The Black Knight - A tech card that I love to have but can easily be swapped out for something else depending on what you are running into on ladder. Ex. Harrison Jones or Hungry Crab

1x Lay on Hands - Late game card draw and a nice heal. Can be swapped out if but I find the healing very good to have in a pinch.

2x Primordial Drake - Your only AoE as well as another activator for your dragon cards.

1x Tirion Fordring - Because it’s Tirion fricken Fordring!

AAECAYsWCNIE9AX6Bo0I+AyzuwK8vQLfxAIL4QTPBo8JqrICj7QCgrUClbwC97wCs8ECm8ICyccCAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

The Challenger's Deck

The Theme

 

  • Shopping with Dragons

 

How It Wins

  • Getting a ton of value off discover cards and buffing minions to force trades with strong taunts.

 

The Key Cards

  • Stonehill Defender, Netherspite Historian, Murloc Hydrologist

 

The Duel

 

  • Reminder of the defending deck
  • Trash talk

 

  • Best of 3 series
    • Watch on MMOReporter.com
  • We'll be right back.

 

The Aftermath

  • Who won
  • How close was it?
  • What were important moments?
    • Deathwing in the first game
    • Ragnaros in the second game
  • What went wrong/right for the challenger deck?
  • Was this a good representation of the challenger deck's strengths?
  • Congratulate the winner

Community

Question

No questions :’(

 

iTunes Review

5 stars from Odium_Infinitus
The best Hearthstone podcast
I started listening to this podcast during the Hearthstone Beta. Josh was so nice to listen to. He was friendly and positive about having fun with the game. I took a break from Hearthstone but when I came back the first thing I did was download this podcast. While not as hardcore as other Hearthstone podcasts this one is my favorite. The guests are great and Andrew has done a wonderful job in taking over from Josh.

Card of the Week

Wickerflame Burnbristle

Guest Plugs

  • Icedgecko#1977 on Battle.net

Tags: Deck Battle

Ben’s Super Heavy Naga Druid - Episode 89

March 21st, 2017 · Comments

00:0000:00

News Chat

  • Un’Goro is in full affect! Be on the lookout for all the details as we get closer to Mid-April.

    • March 23-26
    • More cards are coming… Still unsure about exact timeframe, but they mentioned on stream there could be new cards each day, and definitely cards coming at HCT
    • Possibly more streams
    • Definitely more cards
  • New cards
    • Nether Portal - 5 mana - Open a permanent portal that summons 3/2 Imps - (Token says: At the end of your turn, summon 2 3/2 imps) (Token is untargetable with no way of removing it)
    • Sherazin, Seed - When you play 4 cards in a turn, revive this minion (token is not targetable)
    • Lakarri Sacrifice - 1 mana Warlock Legendary Quest Spell - Quest: Discard 6 cards, Reward: Nether Portal
    • Sherazin, Corpse Flower - 4 mana legendary Rogue minion - 5/3 Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion.

Topic

Deck battle!

 

What are Deck Battles?

  • We do these Deck battle episodes once a month.
  • Guest hosts bring on their favorite deck onto the show, and break it down for you.
    • What cards, how it works, and why they like playing it.
  • Best of 3 battle against me, live on the show.
  • Twist: I always use the current Reigning Champion Deck of the show
    • The last deck a guest host brought onto this show and won with.

 

The Happy Hearthstone Hall of Fame!

  • Decks that have beaten 3 challengers in a row!
  • Dan Patriss' Beastmaster Hunter Deck (Mar 2014)
  • My Very Own Warlock Demon Zoo Deck (Mar 2016)
  • Craig's Dragon Priest (Sep 2016)

 

Defending Champion Deck

  • Zerotio’s Weird Reno Mage
  • Episode 86
  • Has 1 out of 3 wins to get in the Hall of Fame

 

The Challenger's Deck

The Theme

    • Naga Sea Witch - The most underrated card in hearthstone
    • Started with the question - If you could play any 2 cards in hearthstone on the same turn, which would you choose?
    • Answer- GO ABSOLUTELY HAM

 

  • Theme - Go nuts with legendaries

 

 

How It Wins

    • Cheating out insane amounts of value by some sick card combos. Huge Threats on top of Huge Threats

 

  • Best win condition comes from being able to add +10/+10 to a minion already on board for lethal

 

 

The Key Cards

  • Naga Sea Witch
  • Aviana
  • Kun
  • Arch-Thief Rafaam
  • Fight promoter

 

The Duel

 

  • Reminder of the defending deck
  • Trash talk

 

  • Best of 3 series
  • We'll be right back.

 

The Aftermath

  • Who won
  • How close was it?
  • What were important moments?
  • What went wrong/right for the challenger deck?
  • Was this a good representation of the challenger deck's strengths?
  • Congratulate the winner

Community

The Dust Bowl

 

  • Andrew

 

    • Card to keep - Rat Pack
    • Card to dust - Hidden Cache
  • Ben
    • Card to keep - Counterfeit coin
    • Card to dust - Streetwise investigator

 

Question

None this week. Send yours in to thehappyhearthstone@gmail.com

 

iTunes Review

None this week.

Card of the Week

Elise the Trailblazer

Tags: Deck Battle

Zerotio’s Weird Reno Mage Deck Battle - Episode 86

February 9th, 2017 · Comments

00:0000:00

News Chat

  • Lots of talk about the meta, balance, and a TON of feedback from Ben Brode and the Hearthstone Design Team

 

  • Biggest complaints are: Aggro and Shaman

    • Aggro: Feels bad to lose game after game without really having a chance if your opponent draws correctly and you don’t
    • Shaman: This class has been powerful and diversified (multiple strong ways to play it) for quite a while now.
  • Big Brode Bullet Points
    • Worst diversification in HS was Undertaker Hunter, being played 35% of all games
    • 17% of all games have Shaman in it (30% at legend)
    • Highest winrate of any deck was Undertaker Hunter at 60%
    • Current winrate of Aggro Shaman is 53%
  • What do you do with all this?
    • Let data inform your feelings
    • If you’re sick of Aggro Shaman, play Control Warrior/Shaman
    • Use a tracker! (So far this month, I’ve played 47 games. 4 of those were Aggro Shaman (9%), 10 were Pirate Warrior (21%))

 

Topic

Deck battle!

 

What are Deck Battles?

  • We do these Deck battle episodes once a month.
  • Guest hosts bring on their favorite deck onto the show, and break it down for you.
    • What cards, how it works, and why they like playing it.
  • Best of 3 battle against me, live on the show.
  • Twist: I always use the current Reigning Champion Deck of the show
    • The last deck a guest host brought onto this show and won with.

 

The Happy Hearthstone Hall of Fame!

  • Decks that have beaten 3 challengers in a row!
  • Dan Patriss' Beastmaster Hunter Deck (Mar 2014)
  • My Very Own Warlock Demon Zoo Deck (Mar 2016)
  • Craig's Dragon Priest (Sep 2016)

 

Defending Champion Deck

  • Jarret: Future-Proof Tempo Mage
  • December 2016
  • Episode 83 

The Challenger's Deck

The Theme

  • Reno Mage, with an unexpected win condition

 

How It Wins

  • Stall the game and setup Reno/Ice Block Combo and be ready for your “swing turn”

 

The Key Cards

  • Reno Jackson & Ice Block + “Secret Weapon”

 

The Duel

 

  • Reminder of the defending deck
  • Trash talk

 

  • Best of 3 series
  • We'll be right back.

 

The Aftermath

  • Who won
  • How close was it?
  • What were important moments?
  • What went wrong/right for the challenger deck?
  • Was this a good representation of the challenger deck's strengths?
  • Congratulate the winner

Community

Question

Jarret (from ep 83): Now that Mean Streets is out, what card where you "meh" about that you now love? For me it's Jade Swarmer. I didn't think about it's potential in N'Zoth Rogue; it's basically a more efficient and on-curve Twilight Summoner.

iTunes Review

That’s Incredible - 5 Stars - thegaryscott
Love this podcast. Listen every week.

Card of the Week

Molten Giant….. No… Seriously!

Guest Plugs

  • Twitter: @ZerotioHS
  • Twitch: Twitch.tv/ZerotioHS
  • Hero Power: HeroPowerHS.com

Tags: Deck Battle

Darkflight Warrior Deck Brawl - Episode 85

January 20th, 2017 · Comments

00:0000:00

Hello!

  • Andrew is the host this week!
  • Topic: Deck Battle!
  • Reasons to be happy this week
  • News: Developer Stream

What is a Deck Battle?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Jarret’s Futurist Tempo Mage Deck keeps the punches rolling swiftly, and avoids cards that’ll cycle out of Standard next year.
Challenger Deck: Josh’s Darklfight Warrior Deck, Greedy Priest deck, and the very first Warlock deck he ever brought onto the show.

Darkflight C'Thun

The Darkflight Deck

Creatures

  • 2x Alexstrasza’s Champion: This card is the single reason why I’ve been making Dragon decks for two years. Insanely good.
  • 1x Netherspite Historian: This was love at first sight for me, and it’s only grown as I play with it. Slow, but always good.
  • 1x Beckoner of Evil: I only use C’thun cards guaranteed to hit +2 stats, because getting C’thun to 10 will make or break this deck.
  • 2x Blackwing Technician: Solid stats for early trades.
  • 1x Brann Bronzebeard: Every combo in this deck is huge. C’thun buffs for instant 10/10, +10 more armor on Shieldbearers, or double Discover dragons. <3
  • 2x Disciple of Cthun: Superstar for surviving the early game. Always keep in starting hand.
  • 2x Cthun’s Chosen: Not ideal, but the best +2/+2 cthun option left.
  • 2x Twilight Guardian: Gotta build that taunt wall!
  • 2x Azure Drake: All decks. All the time.
  • 2x Blackwing Corruptor: WTB Drakonid Operative, but this is a great 5-drop too.
  • 1x Sylvanas Windrunner: Just here for value and to draw out removal before the big guns drop.
  • 2x Ancient Shieldbearer: Your success is pretty closely tied to your ability to draw and proc this effect. Combo with Brann for immortality.
  • 1x Twin Emperor Vek’lor: Stall, stall, stall!
  • 1x Doomcaller: Sometimes you’ll have to use this as a desperate buff to hit the 10/10 stats, but you want to save it for the resurrect.
  • 1x Nefarian: Value. All these top-end dragons are basically interchangeable. Just use what you have or prefer.
  • 1x Ysera: Value.
  • 1x C’thun: He’s not the game-winner in this deck. He’s just another big threat at the top-end. They can’t remove all of them.

Spells

  • 1x Execute: Only run one copy after the nerf, but is plenty useful late and early, especially with little chippers like Netherspite Historian.
  • 2x Slam: Always good. Don’t be afraid to use as only removal early against aggro.

Weapons

Substitutes

In case you don’t have some of the ideal cards, here are some quality back-ups and alterations you can use, which all keep with the same theme and strengths of the deck.

  • Beckoner of Evil: I bounce between Beckoner and Evil and Netherspite Historian, based on which side I’m having trouble proccing, Cthun or dragons.
  • Netherspite Historian: Same.
  • Brawl: This should be in the deck, but I’m crazy.
  • Blood to Ichor: Equivalent to Slam, choose whichever you prefer.
  • Chillmaw: All the top end dragons are hot-swappable. Just use the ones you have/like.
  • Chromaggus: Same.
  • Alexstrasza: Same.
  • Shield Block: This is a great card in the deck and should probably be in it. I cut it after having a tough time getting both Cthun and dragons to proc.

The Duel

 

Community

  • Questions: Memoriiiiiiiies
  • iTunes Reviews

Card of the Week

Mass Dispel Hearthstone

Farewell

Tags: Deck Battle

Future-Proof Tempo Mage Deck - Episode 83

December 1st, 2016 · Comments

00:0000:00

Hello!

  • Jarret is the guest this weeek!
  • Topic: Deck Battle!
  • Reasons to be happy this week

What is a Deck Battle?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Jarret’s Futurist Tempo Mage Deck keeps the punches rolling swiftly, and avoids cards that’ll cycle out of Standard next year.
Challenger Deck: Dan Patriss’ Beastmaster HunterAndrew Brown’s Warlock Demon ZooCraig’s Dragon Priest

Hearthstone Tempo Board

Futurist Tempo Mage

Creatures

  • 2x Babbling Book: Don’t underestimate this 1/1. His Battlecry fuels your deck and adds unpredictability.
  • 2x Mana Wyrm: Probably the best class 1-drop in the Classic or Basic set. With its 3 health, this minion can get out of control and even become a win condition.
  • 1x Bloodmage Thalnos: Deceptively powerful, Thalnos gives you cycle, spell damage, and a token: incredible value for 2 mana.
  • 2x Cult Sorcerer: Because Mage has burst, C’Thun was never relevant in the class, but a 3/2 body with spell damage is perfect.
  • 2x Sorcerer’s Apprentice: Anything that makes cards cheaper is good. She allows Tempo Mage to maintain the board, race aggro, or finish off control decks.
  • 1x Barnes: Barnes is all about tempo. The dream is pulling Ragnaros, but most of the other minions in this deck have some utility and demand attention from your opponent.
  • 2x Water Elemental: Water Elemental may seem like a control card, but its massive 6 health and text allows Tempo Mage to own the board or slow down weapon classes.
  • 2x Azure Drake: Azure Drake is the first card I craft on free-to-play accounts. Tempo decks need card draw, and Azure Drake provides the bonus of spell damage and a decent body for 5 mana.
  • 1x Archmage Antonidas: I usually think Antonidas is too slow for a tempo deck, but he can win games against control decks and transform useless spells that may come from Babbling Books and Cabalist’s Tome. If Mean Streets slows down the meta, this Legendary will become Tempo Mage’s win condition.
  • 1x Ragnaros the Firelord: I don’t need to explain why this card is good, so I’ll complain about the lack of a comma.

Spells

  • 1x Mirror Image: This spell is useful for protecting Antonidas or other minions, especially against weapon classes and midrange decks.
  • 2x Arcane Explosion: If Shaman and Zoo continue to rule, expect Arcane Explosion to be in most Tempo Mage decks.
  • 2x Frostbolt: Mage’s most useful spell. Frostbolt can win the board for you or essentially “Sap” a big minion. Its 2 mana cost allows it to easily be combined with spell damage minions or Fireballs to finish off an enemy.
  • 2x Arcane Intellect: As Flamewaker moves into wild and after the Yogg nerf, this card’s utility is somewhat decreased. However, you still need the ability to refill your hand when you run out of gas against slower decks.
  • 2x Fireball: In some matchups, Fireballs are your win condition. Combine them with spell damage, Sorcerer’s Apprentice, Arcane Missiles, and Frostbolt for up to 24 damage. In a pinch, they can also protect you from many of the game’s most powerful minions.
  • 2x Polymorph: Malygos, Savannah Highmane, Ragnaros, Tirion, Sylvanas, Edwin, and Grommash all want to ruin your day. To them, we say “Baaa.”
  • 1x Cabalist’s Tome: Like Arcane Intellect, Cabalist’s Tome is not as good if you’re not playing Yogg, Flamewaker, or Arcane Giants. On the other hand, refueling with cards that are good on average, especially later in the game, can help you pull out a win.
  • 2x Flamestrike: Midrange Shaman and Hunter, and Zoolock are likely to continue to be popular in 2017. Flamestrike will win games against these decks.

Substitutes

In case you don’t have some of the ideal cards, here are some quality back-ups and alterations you can use, which all keep with the same theme and strengths of the deck.

  • Kabal Courier: You lose a little tempo with a 2/2 minion for 3 mana, but the ability to pick the right card for the situation may make up for it. If this card was Mage-only, it would be an auto include.
  • Counterspell: If played perfectly, this Secret can win games against Hunter, Freeze Mage, Priest, etc. However, 3 mana for an unpredictable effect doesn’t make the cut.
  • Firelands Portal: A card that can flip the board is always useful. 5 damage for 7 mana isn’t ideal, but Firelands Portal is a good alternative to the 1-mana spells when the meta is slower.
  • Medivh, the Guardian: Medivh is a valid alternative to Antonidas. If the meta is faster, and you’re not running Barnes, he’s probably better.
  • Arcane Giant: I didn’t include Arcane Giants in this deck for multiple reasons: I expect the card to be nerfed during rotation, a vanilla 8/8 isn’t as good in Mage as most other classes, and Giants (like the other minions in my sideboard) have bad synergy with Barnes. However, if the meta leans towards midrange or control, 2 of these could become a win condition.
  • Arcane Missiles: 3 random damage isn’t as good without Flamewaker, but if flood decks and tokens continue to be common, this card is useful, especially combined with spell damage.
  • Harrison Jones: Expect Spirit Claws, Fiery War Axe, and Eaglehorn Bow to remain popular in 2017. And with weapon buffing being more common in Mean Streets of Gadgetzan, weapon destruction will be even more valuable.
  • Yogg-Saron, Hope’s End: Post-nerf Yogg isn’t nearly as powerful, but it can still be a potential comeback card, or at least make losing less agonizing.
  • Kabal Chemist: Kabal Chemist could be good for Tempo Mage, but too many of the potions may not be useful enough for this type of deck.

The Duel

Community

  • Questions: Most-Anticipated card of Mean Streets?
  • iTunes Reviews
  • Donations (More info)

Card of the Week

This is a FAKE card designed by Josh. It is NOT real. You can find more of my made-up cards on Twitter.
Josh’s card: Hearthstone Loaded Dice Jarret’s card: Hearthstone Shady Bar Patron

Extra Rogue Secrets:
Hearthstone Rogue Rogue Hearthstone Undercover Hearthstone Experimental Plague Hearthstone Corrupting Poison Hearthstone What Hes Having

Farewell

Tags: Deck Battle

Pickpocket Rogue Deck - Episode 79

September 30th, 2016 · Comments

00:0000:00

Hello!

What is a Deck Battle?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Craig’s Dragon Priest deck puts an aggressive twist on the standard control class.
Challenger Deck: Drew’s Pickpocket Rogue uses the element of surprise and a few key combos to outsmart and outvalue opponents.

Hearthstone Pickpocket Brann

Pickpocket Rogue

Creatures

  • 2x Swashburglar: Don’t use on Turn 1 — this is a combo piece. Best with Brann or Gang Up in faster matchups. Shadowcaster works well too.
  • 1x Bloodmage Thalnos: Early game draw, late game board clear with Fan of Knives, or used to bump up damage from Backstab, Eviscerate, or Shadowstrike. In most match-ups right now, use as an extra Loot Hoarder.
  • 2x Loot Hoarder: Mulligan for this, you want card draw and early game board presence.
  • 2x Undercity Huckster: Mulligan for this, starts your combos, provides good board presence early on.
  • 1x Brann Bronzebeard: Combo with Earthen Ring Farseer, Swashburglar, Ethereal Peddler, Defender of Argus, Shadowcaster, Azure Drake, and even Nefarian.
  • 2x Earthen Ring Farseer: Heal face for 3, combo with Brann for 6 healing. Keeps play going with a solid body for the board.
  • 2x SI:7 Agent: Keep in mulligan if you have Coin or Backstab. Play as a tempo 3 drop. Rogue staple.
  • 2x Defender of Argus: Turns a board into a wall. Wonderful target for Shadowcaster, because you can have a 3/4 taunt, a 4/4 taunt for 6 mana since you would already have the Defender of Argus on the board as a target. Amazing with Brann too.
  • 2x Azure Drake: Draws a card, boosts spell damage, great with Brann and removal spells. Almost never a bad Turn 5 play.
  • 2x Ethereal Peddler: The reason this deck works. It turns a bad concept (filling your hand with cards with no synergy) into a working archetype. You lose tempo by using substandard cards, but the cost reduction from this makes it the tempo swing in your favor again. Use with Brann for even more shenanigans.
  • 2x Shadowcaster: The ultimate shenanigan. With all of the battlecry effects, this card makes them more work even more often. Use on Brann to get two Branns that only cost 1 mana to use with other battlecries. Use with Defender of Argus for even more taunts and buffs. Use with Swashburglar to steal even more cards (it essentially just gives you another Swashburglar, so not incredible value, but still value). Note that since Brann makes battlecries trigger “twice” not “double,” it doesn’t help to have more than one Brann on the board at a time.
  • 1x Nefarian: Gives two spells, which are usually pretty good. Good as a late game threat too, which is nice against control decks. If it survives for a Shadowcaster the next turn, you can get some insane value.

Spells

  • 2x Backstab: Mulligan for this. Early game removal. Rogue decks start with this and then start building a new deck.
  • 2x Eviscerate: Mulligan for this. Early game removal. Don’t be afraid to use it as 2 damage if needed.
  • 1x Gang Up: Use on really good minion steal or on Swashburglar for faster matchups. Can also use it if an opponent plays a great card to copy before you kill it. Don’t use it on Reno Jackson unless you are literally at the end of your deck.
  • 1x Sap: Good for getting rid of Barnes-products, taunts, Flamewreathed Faceless tempo shifts, pesky deathrattles that threaten to go off, or just to prolong your life through tempo. Good against Druid’s Innervate shenanigans too.
  • 1x Fan of Knives: Good against Zoo. It at least cycles, even better when combined with Bloodmage Thalnos and Azure Drake.
  • 2x Shadow Strike: This plus Loot Hoarder can kill a certain 4 mana 7/7. Great against Darkshire Councilman, and anything else with 5-6 health. Can even get the party started on the enemy’s face (though I would generally save this for removal).

Substitutes

In case you don’t have some of the ideal cards, here are some quality back-ups and alterations you can use, which all keep with the same theme and strengths of the deck.

  • Grand Crusader: This is a battlecry card that gives Paladin cards, which is great, but it is a 6 mana 5/5 which I think is too slow in this deck. Perhaps it is better in a more controlling deck.
  • Nexus-Champion Saraad: Alternative to Nefarian. A bit slow, requires a hero power to be useful, and has substandard stats at 5 mana 4/5. That being said, if you can get him to stick, he will be consistently giving you cards to use. Might pair him with Sir Finley Mrrgglton to get a more useful hero power for the kinds of matchups that this card would struggle in.
  • Shifter Zerus: How about some randomness with your randomness? Does maintain cost decreases from previous Ethereal Peddlers.
  • Tomb Pillager: This card is even better than it looks as a tempo card. It trades up, it has the potential to draw out removal like Shadow Word: Death, and it gives a coin back for even more tempo. Swap it in for Defender of Argus if larger, slower decks are in the meta.
  • Crazed Alchemist: Alternative for Bloodmage Thalnos. Weird as it sounds, this is helpful to remove enemy minions, as it makes trades more favorable sometimes, and anytime you swap a damaged minion’s health, it is no longer damaged, allowing the use of Backstab or Shadow Strike.

The Duel

CONGRATULATION TO CRAIG’S DRAGON PRIEST DECK, WHICH EARNED ITS SPOT IN THE HALL OF FAME ON THIS EPISODE!

Strategy Advice for Playing the Pickpocket Rogue Deck

(Meta comments are current as of Sept. 2016. This was written by Drew.)

You have to know how to play other classes at least in theory to play this archetype, because you want to be looking for common combos, such as Divine Spirit and Inner Fire from Priest.

Your worst matchups are going to be Priest, Shaman, and Warlock. They have incredibly wide variance in their selection of good vs. bad cards.

The best matchups are probably Warrior, Druid, and Mage, because they have really good standalone cards. You are never disappointed to steal Bash or Shield Block. Druid has a lot of large minions, but the Ethereal Peddler discount makes them so you can play multiple large minions in one turn. Mage secrets are nice to play because they have no idea what to do, and their thinking is sometimes biased towards what secrets they actually have in their deck, instead of the full range of Standard secrets.

Hearthstone Pickpocket Purify

Playing Against Priest

Priest has cards that only have healing triggers, really bad cards like Power Word: Glory, and other extremely situational cards that might be entirely useless. Weirdly enough, Purify isn’t terrible, since it allows you to get rid of a terrible Priest card and to draw one of the cards from your deck, which is probably much better. In all seriousness, Purify is actually pretty good, because a Shadowcastered 1/1 minion can be silenced to be full-sized again. And I will say that Priests that are built to Thoughtsteal and other things like that are hilarious to play this deck against. I mean, you’re probably going to lose, since they get Rogue cards and you get Priest cards, but it is pretty funny when you have a bunch of Priest minions on your side and they have a bunch of Rogue minions on their side.

Right now, the most prominent deck is the Barnes-silence deck. You want Sap if it comes to your hand, as well as your standard early game removal. Don’t waste it on small damage (like Northshire Cleric, unless you want to play a minion, so it can’t ping, heal, and draw off of it).

Playing Against Shaman

Shamans give overload cards that screw up your curve and are sometimes so cheap that Ethereal Peddler can’t reduce their cost that much, since a lot of the mana cost is in the overload. A LOT of cards require totems too.

Get early game removal. If you don’t, and they curve out, you will lose by turn 6. Sap isn’t bad, especially against Flamewreathed Faceless. At this point in the meta, Flamewreathed Faceless isn’t a standard include, but Sap can also be used to get rid of a buffed Tunnel Trogg, a Thing from Below, and so forth. Later in the game, don’t feel bad about playing a Defender of Argus on one minion to save some health.

Playing Against Warlock

Warlocks have terrible downsides to their cards unless they synergize, which is not likely (such as discarding cards, destroying your own minions, hurting yourself, destroying mana crystals). In fact, the best card you can probably get from Warlock is Renounce Darkness, because the discounts stack, and they’re random cards anyway.

Early game removal is necessary against Zoo, and the two-health minions are more valuable than the one-health minions, to deny card draw from Mortal Coil. Fan of Knives is also great in the Zoo matchup. The current meta deck for Renolock isn’t as strong, but it has some dragon synergy, so if you think you are playing against dragon Renolock, save Gang Up for Twilight Guardian if you have Nefarian in hand.

Hearthstone Pickpocket Win

Playing Against Warrior

The tier 1 deck is Dragon Warrior right now, so you should try to keep a low curve minion as well as Eviscerate or Backstab. If you keep Backstab, do keep Bloodmage Thalnos as well. The reason for the low curve minion is Faerie Dragon can’t be killed with a spell, and it is really inconvenient to hit it with your face if you don’t have an early minion. Coin + SI:7 Agent is ideal. Don’t keep Fan of Knives, as the other Warrior decks (Control, Worgen OTK, C’thun, Patron) are usually trying to draw with Acolyte of Pain and things like that anyway. Your best use of Fan is on a blank enemy board for cycle probably. If you see Emperor Thaurissan, you are probably facing Worgen OTK, and you need to create a taunt wall, so use Shadowcaster on Defender of Argus and start taunting as many minions as possible. It is very hard for it to win if you have a bunch of taunts.

Playing Against Druid

The top tier deck is Malygos right now, and the problem with this one is its reach usually exceeds what you can keep your health above. It also has Yogg-Saron, so just expect a weird and fun game. There is also Token Druid, and that one you’ll want to save your Fan of Knives + Azure Drake or Bloodmage Thalnos to clear the board. It has several reset options too, though, so you might just hope for a stolen Swipe or Starfall.

Hearthstone Pickpocket Counterspell

Playing Against Mage

The main deck right now is Tempo mage, and it is going to be a more consistent tempo game than you can probably play, unless you are lucky with your steals. Save your Eviscerates for Flamewaker.

Playing Against Paladin

Paladins are hit-or-miss, because while the cards you get are good, there are two distinct types of cards you get for Paladin, control and token. Sometimes you get too much of a mix, and the synergy just isn’t there. Luckily, the cards are pretty good, so something usually works, and Paladins have the best legendaries in the game, probably. Tirion Fordring for 6 mana? Yes, please. Gang Up on him and you win.

Murloc Paladin and N’zoth Paladin are the dominant types, and the key for both of these will be to win before they do. Tempo out, but don’t overcommit or your board will be cleared with Equality. If you can Gang Up a really good minion of theirs, do it, but one note: Ivory Knight is not as good as you think, because it gives you Rogue spells, not Paladin spells, and that means you won’t heal for much because we have really low-cost spells.

Playing Against Hunter

Hunters are similar to Paladins in that they can be very hit-or-miss. A Call of the Wild for 6 mana is amazing, though. And then sometimes you get a Ram Wrangler and a bunch of spells with no beasts to trigger them.

I actually think Hunter is one of our best matchups with regards to tempo right now, since we can basically out tempo most of their decks. Sap on a Savannah Highmane is a huge setback, but be aware that turn 8 Call of the Wild is a serious problem and can end you if you leave any minions on the board on turn 7. Mulligan for early game removal and keep Shadow Strike if you get it.

Playing Against Rogue

Finally, there is Rogue. This is a pretty bad match-up, because Ethereal Peddler doesn’t work on Rogue cards, obviously. That being said, you often get good cards when you steal, because you’re playing Rogue for a reason. I don’t mind having more Rogue cards to use, because I love Rogue. Rogue cards don’t exactly have synergy with each other, they just have efficient, tempo-based cards, so it isn’t the worst scenario. I’ve won some of the matchups just because this deck has a decent tempo backbone. Short story, long: I don’t think that the Rogue mirror problems are a reason to NOT play this deck.

The usual archetypes that are played right now (Fall 2016) are Miracle (usually with Leeroy, though an Arcane Giant variant has shown up recently), N’Zoth (sometimes combined with Pickpocket-style), Malygos, and some variant of this pickpocket deck type. Because of all the taunt-possibilities, Miracle is often stymied. Gadgetzan Auctioneer is a good clue you are playing a Miracle Rogue, though the Malygos Rogue also runs Auctioneer, so you might look out for Shiv, which is only in the Malygos variant usually. N’Zoth is a problem, but it is really just a type of tempo deck, so sometimes you can out-tempo them if you get a good draw. If they land N’Zoth and you weren’t lucky enough to steal Vanish, it is probably over. The pickpocket archetype is having the same problems you are, so it is really up to luck.

That being said, focus on drawing cards, because you’ll need the card advantage. Keep Loot Hoarder and Undercity Huckster. You want to make them take some initial damage while keeping the cards flowing to your hand.

Hearthstone Pickpocket Tempo

Other Variations of this Deck You Can Try

(In order of Drew’s opinion of viability)

  • Brian Kibler’s: Best pacing and balance of value and tempo. Not too greedy on stealing, just solid cards. Pretty consistent.
  • Trump’s: Super aggro. Can sometimes run out of gas, but solid curve with good cards
  • Drew’s (This one!): More fun than the others because of craziness. Definitely less consistent against aggro, but wins most control matchups.
  • Kripparian’s: Really greedy, as this includes literally every way you have to gain cards from opponent’s class. Less consistent.
  • Day9’s: Could be good in certain matchups, but suffers from worst of both worlds of aggro and greedy. Runs out of gas and is very inconsistent.

Community

  • Questions: Wild and Crazy Predictions for Hearthstone at BlizzCon
  • iTunes Reviews
  • Donations (More info)

The Dust Bowl

Card of the Week

This is a FAKE card designed by Josh. It is NOT real. You can find more of my made-up cards on Twitter.
Hearthstone Scale of the Earth-Warder

Farewell

Tags: Deck Battle

The Yogg-Saron Hunter Deck - Episode 75

July 8th, 2016 · Comments

00:0000:00

Hello!

  • Tony is on the show this week
  • Topic: Deck battle!
  • Reasons to be happy this week
  • News: None. There is no news. Nothing happened. At all.

What is a Deck Challenge?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Craig’s Dragon Priest deck puts an aggressive twist on the standard control class.
Challenger Deck: Tony’s Yogg-Saron Hunter goes for the unconventional win.

Hearthstone Yogg Wild

Tony’s Yogg-Saron Hunter Deck

Creatures

  • 1x King’s Elekk: Effectively doubles your chance of drawing Yogg-Saron and gives some minor Beast synergy.
  • 1x Yogg Saron, Hope’s End: Saves your bacon in unwinnable games. The king of RNG.

Spells

  • 2x Hunter’s Mark: Efficient removal, combos nicely with On the Hunt, Explosive Trap, and Quick Shot.
  • 2x On the Hunt: A bit of removal, a Beast, and Hunter’s Mark’s best friend.
  • 2x Bear Trap: Gives you a minion, pumps up Eaglehorn Bow, and has Beast synergy.
  • 2x Explosive Trap: The only AoE spell in the deck, necessary to hold Aggro decks at bay.
  • 2x Freezing Trap: Great for eliminating beefy minions, especially 9 and 10 mana minions.
  • 2x Lock and Load: Card draw AND gives you minions, usually Beasts.
  • 2x Quick Shot: Removal. Basically Hunter’s version of Frostbolt.
  • 2x Snipe: More removal, almost always a surprise, and it pumps Eaglehorn Bow. Hunter’s version of Flame Cannon.
  • 2x Eaglehorn Bow: The key to the deck and your most efficient way to control the board and hit an opponent.
  • 2x Animal Companion: Gives you a Beast, but doesn’t impact Elekk’s search effect and pumps up Yogg-Saron.
  • 2x Deadly Shot: Usually kills any minion, especially with other removal in the deck.
  • 2x Kill Command: Hunter’s Fireball and great removal with 1 Beast and 10 spells that generate Beasts.
  • 2x Unleash the Hounds: Not exactly AoE, but close; good counter to Zoo.
  • 2x Call of the Wild: The deck’s true finisher.

Substitutes

In case you don’t have some of the ideal cards, here are some quality back-ups and alterations you can use, which all keep with the same theme and strengths of the deck.

  • Tracking: Almost, sorta card draw in Hunter. Not in the deck because it could get rid of Yogg, Call of the Wild, or Eaglehorn Bow. Maybe include one.
  • Multi-Shot: Very situational, but can be a game breaker. Not great with tons of removal.
  • Gladiator’s Longbow: A great control card, a bit pricey and can conflict with lots of extra durability on Eaglehorn Bow.
  • Emperor Thaurissan: Probably should be in the deck; makes Lock and Load better. Makes Elekk worse.
  • Harrison Jones: In a weapon heavy meta, quite good but adds inconsistency.
  • Arcane Shot: More removal, good with Lock and Load.
  • Snake Trap: So many beasts packed into one spell!

The Duel

Community

Card of the Week

Hearthstone Gladiators Longbow

Farewell

Tags: Deck Battle

The Angry Dragon Priest Deck - Episode 73

June 9th, 2016 · Comments

00:0000:00

Hello!

  • Craig is on the show this week
  • Topic: Deck Battle!
  • Reasons to be happy this week
  • News: Dreamhack

What is a Deck Battle?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Chris’ Warlock Dreadsteed deck just earned its spot on the throne in the previous episode and faces its first challenger today!

Challenger Deck: Craig’s Dragon Priest Deck puts an aggressive twist on the standard control class.

Creatures

Spells

Substitutes

In case you don’t have some of the ideal cards, here are some quality back-ups and alterations you can use, which all keep with the same theme and strengths of the deck.

The Duel

Josh’s Perspective

Craig’s Perspective (No Audio)

Community

  • Questions: Classic Legendaries, Wild Mode
  • iTunes Reviews
  • Donations (More info)

Card of the Week

Hearthstone Call of the Wild

Farewell

 

DECK GUIDE:

Are you ready to have your face mauled by angry dragons? Doesn’t sound pleasant, does it? Maybe you should just play this deck so you’re the one doing the face-mauling!

Note from Josh: The rest of this article was written by Craig. Thanks!

Hearthstone Angry Dragons

Dragon Priest

A lot of Priest decks tend towards the control side of the spectrum, but I like decks that get started quickly. So this Dragon Priest deck has a hint of aggro in it that lets it race out against control and out-punch another aggro deck thanks to its Taunts and heals.

Minions

Northshire Cleric: Decent stats for a 1-drop, and the incredible potential of the card-draw effect that even your opponents can unwillingly trigger makes this card high value.

Twilight Whelp: Sometimes Zombie chow, sometimes Worgen Infiltrator, many times best held to enable dragon synergy in mid to late game.

Museum Curator: The discover mechanic is great for Hearthstone. Giving a random choice allows you to mold each game according to your needs. I swap between this card and Shadow Word: Pain based on the relative speed of the meta.

Wyrmrest Agent: The best proactive turn-2 play in any priest deck, this card enables the deck to show presence early and compete against zoo and aggro for board control.

Blackwing Technician: Playing a 3/5 on turn 3 is better than playing one on turn 4, this is an “it’ll do” card not so much a strong contributor in this slot.

Auchenai Soulpriest: Here to make up for the loss of Light Bomb, Auchenai offers AoE, unexpected burst potential and increased potency for board control.

Twilight Guardian: A 3/6 with taunt is a good friend to any priest.

Azure Drake: 3 damage Holy Novas are really strong. Keep in mind that when healing is converted to damage, spell damage is also included. Auchenei Soulpriest + Azure Drake + Circle of Healing does 5 damage.

Blackwing Corruptor: Cheaper, slightly weaker Fire Elemental? Yes please.

Justicar Trueheart: When the game goes into extra innings, the increased healing on your basic hero power is a great way to keep your minions and yourself in the mix.

Sylvanas Windrunner: Make their late game into YOUR late game! A pro-active option to confuse the board for your opponent and much stronger in a meta with less silence options.

Chromaggus: A refuelling tool for slower match ups.

Ysera: The strongest dragon in the deck. Many games she’ll just activate your other options, but sometimes she’s your only option for a chance to win and the ruler of the dreamworld delivers.

Hearthstone Angry Tentacles

Spells

Circle of Healing: This is here to replace Velen’s Chosen by restoring lost stats instead of buffing. Great synergy with Northshire and Auchenei.

Power Word: Shield: Excellent card that allows cycle and draw in one step.

Shadow Word: Pain: The flexible nature and low cost of this removal card is great, there are very few decks that avoid providing worthy targets.

Shadow Word: Death: BGH without the minion, flexible removal. This is a strong card.

Shadow Madness: An interesting removal tool that uses the priest mechanic of turning your opponent’s strength against them.

Holy Nova: When your minions take a bruising early, this spell and Circle of Healing keeps them going, and can keep your hand filled with Northshire Cleric.

Entomb: Make their late game, YOUR late game (again)!

Hearthstone Angry Family

The Substitutes

Mass Dispell: A subjective inclusion. AoE silence can be very strong for maintaining or establishing board control against sticky creatures.

Holy Smite: Flexible as damage or removal of early minions. Shadow word pain is more flexible, so slot this in when having trouble with fast starts

Thoughtsteal: For a meta of slower opponents, “borrowing” resources from your opponent can give you insight into their strategies, and add more value to your deck.

Elise Starseeker: Useful against much slower decks to provide more threats in heavier control matches

Shifting shade: Like Thoughtsteal, this card gets you a peek in your opponents deck and value to add to your list.

Excavated Evil: Great against “flood” decks, a reasonable alternative to the Auchenai circle combo.

Harrison Jones: An excellent tool against Shamans and Warriors, less consistent against Hunters. Try to aim for buffed weapons with Rogues.

Nefarian: A Ysera alternate. Nefarian produces immediate value with the spells, while being a threatening minion.

Cabal Shadow Priest: With the nerf to Keeper of the Grove, and loss of Shrinkmeister, there are less minds to change these days, but Cabal is still a great value when you land the battle cry on a good minion.

 

Tags: Deck Battle

The Dreadsteed Warlock Deck - Episode 68

March 13th, 2016 · Comments

00:0000:00

Hello!

  • Chris is on the show this week
  • Topic: Deck battle!
  • Reasons to be happy this week
  • News: Whispers of the Old Gods!

What is a Deck Battle?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Andrew’s Warlock Demon Zoo deck entered the Happy Hearthstone Hall of Fame last episode, so this week, the Challenger deck must battle through a gauntlet of all the previous Hall of Fame decks before ascending to the throne!

Challenger Deck: Chris’s Dreadsteed deck is all about delaying as long as possible and eventually overwhelming the enemy with unkillable minions.

Creatures

Spells

Sideboard

In case you don’t have some of the ideal cards, here are some quality back ups and alterations you can make that keep with the same theme and strengths of the deck.

The Duel

Community

  • Question: None this week!
  • iTunes Reviews

Donations

  • Corey (Gainsdalf) – $20

Card of the Week

Hearthstone Anubisath Sentinel

Farewell

DECK GUIDE:

You can’t stop the demon horse from Xoroth! Chris walks us through the awesome Dreadsteed deck that uses Reno Jackson and plenty of removal to stall and swarm down the enemy with Dreadsteeds!

Note from Josh: The rest of this article was written by Chris. Thanks!

Reno Dreadlock

Since this is a Reno deck, there are a lot of cards to cover (because Reno requires you to not have duplicate cards), so let’s dive right in! You can find a completely plain deck list on the podcast episode. If you want a breakdown of the cards I’ve included in this deck, and the strategy behind them, read on. The main goal of this deck is to trade early with small minions and use AOE to control the board; then lay down Dreadsteeds with Baron Rivendare to keep your opponent off the board; and finish them off with Mal’Ganis, buffing your Dreadsteeds to 3/3s. There are a couple alternative win conditions in the deck as well, including Jaraxxus, and some tools to help you win the fatigue game.

1x Sir Finley Mrrgglton

One of the win conditions of this deck is to simply outlast your opponent’s deck (sometimes in fatigue). Unfortunately, the Warlock’s hero power hinders that ability. Sir Finley Mrrglton comes to the rescue. In matchups where going the distance matters, you are looking for Armor Up, Lesser Heal, or even Shapeshift. If you aren’t offered any of those, at least you’re changing your power up, which will allow you to keep hero powering after you don’t want to draw more cards or take any more damage.

X1 Justicar Trueheart

Never drop Justicar before dropping Sir Finley Mrrgglton. Justicar is here to improve your survivability in fatigue matchups. I’ve had games where I’ve ended up with 40+ armor vs. Control Warrior, who will be unable to answer your board presence.

x2 Dreadsteed

The deck is built around this guy. Priests aside, the only way to deal with this guy is silence. Most decks only have one silence, and it feels pretty bad silencing a 1/1, so it rarely gets silenced. Once you get a Dreadsteed on the board, it’s there for good, and can be used as a ping every turn. This is the only card that there are 2 copies of in this deck.

x1 Baron Rivendare

Once Dreadsteed is on the board, Baron Rivendare will multiply your Dreadsteed. I usually try to wait to drop Baron Rivendare until I have a couple complementary spells in hand, such as Mortal Coil, and Sacrificial Pact. But once you have 4-5 Dreadsteeds, remove Baron as soon as you can. Having six Dreadsteeds on board slows down your ability to close out the game because you’re only able to have one additional minion on the board at a time.

x1 Mal’Ganis

Mal’Ganis buffs all your demons +2/+2, and makes your hero invincible. Once he’s on the board, your opponent has to deal with him, or he just loses the game. But, if all has gone according to plan, once Mal’Ganis gets on the board, your opponent will never be able to keep anything on the board again. If you have 5 Dreadsteeds on board, that’s 15 damage on the turn you play Mal’Ganis.

x1 Lord Jaraxxus

Jaraxxus is one of your win conditions in control matchups. The pressure he puts on your opponent is insane. 2 mana for a 6/6 demon every turn?! That’s unreal! He can also be used to heal you back up to 15 in some situations, though that’s far less successful and will usually only buy you a turn or two; but if it comes down to it, do it. It’s better than dying.

x1 Sacrificial Pact

Healing is good, right? Sacrificing your minions usually isn’t. However, when your minions come back infinitely, sacrificing one is a win-win, especially when Baron Rivendare is on the board, duplicating your Dreadsteeds every time they die. It also has the benefit of killing your opponent’s Jaraxxus instantly. When facing Renolocks, if you can avoid playing any Dreadsteeds, giving away that you have Sacrifical Pact (it’s a common card in Dreadlock decks), you can sometimes kill them instantly the turn after they play their Jaraxxus.

x1 Reno Jackson

Has your opponent gotten you a little low on health? Well, as long as you’ve drawn at least one of your Dreadsteeds, this guy has you covered. Aggro decks will straight up concede after you play Reno. And plus, he takes away the downside of Life Tap. Reno is the reason there is only one copy of every card except for Dreadsteed in this deck. His heal only works if there is only one copy of each card left in your deck when you play him, but getting healed back to full health is worth the trade off.

Those are the most important cards. Now I’ll go over the rest of the cards briefly.

1x Mortal Coil

This card can be used on a Dreadsteed when Baron Rivendare is on board, or to kill off an enemy minion. Either way, it will draw you a card if it killed a minion.

1x Power Overwhelming

Use this to remove a problem minion by buffing one of your guys to be able to deal with it. Works great with Dreadsteed to give it more oomph.

1x Zombie Chow

Since we don’t care about our opponent’s health at the beginning of the game, this guy is great! One mana for a 2 / 3 is a great deal, and helps you win the board early on.

1x Darkbomb

Just a simple, three damage removal spell. It’s a good card.

Hearthstone Dreadsteed Alone

1x Dark Peddler

With this being a Reno deck, sometimes, you just want a chance at a second Mortal Coil, another Zombie Chow, maybe you want some more removal in Soulfire, whatever you need, there’s a good chance you’ll be offered something that can answer the board state with this card.

1x Doomsayer

Great removal. Great stall tactic. Most of the time, your opponent will just have to skip their turn, or waste removal getting rid of it. And in the Renolock matchup, playing this after Twisting Nether is a very tempting turn for your opponent to play Lord Jaraxxus, setting you up for lethal if you have Sacrificial Pact in your hand.

1x Explosive Sheep

Pair this with Hellfire or Demonwrath to clear your opponent’s board. This can also be paired with Baron Rivendare and something like Mortal Coil for a 4 damage board clear, which will also give you a lot of Dreadsteeds.

1x Ironbeak Owl

Every deck can use a silence. Whether it’s to get through a taunt (not too common a concern with this deck, silence a pesky deathrattle (I probably use it on Sylvanas more than anything), or even getting rid of one of your Dreadsteeds when you have one too many, you’re going to want a silence.

1x Nerubian Egg

With the way Warlock AOE works, damaging all minions (or all characters) equally, Nerubian Egg is going to break giving you a 4/4 Nerubian that can be used to trade.

1x Big Game Hunter

Since almost every deck runs Dr. Boom, this card is a necessity. Even if there isn’t a Dr. Boom, there may very well be a large minion that BGH can remove for you.

1x Deathlord

Your opponent is almost always going to be the one removing this, which means you have the first crack at the minion that he gets out of it, and will often be able to get rid of it before it can threaten you. You’ll also often deny your opponent a crucial battlecry. You also put them down a card, which can be pivotal in the fatigue game.

1x Demonwrath

This is an interesting AOE spell. It does damage to all minions except for demons, so it works great after Imp-plosion to finish clearing your opponent’s board without eliminating the minions you just put on the board, or lets you take some minions out without killing off your Dreadsteeds for that turn, letting them get past a taunt and hit a more important minion.

1x Imp Gang Boss

Imp Gang Boss is Warlock’s best 3 drop. Any time it takes damage, it puts an imp on the board. More board presence will help you from being overrun until you get your Dreasteeds set up.

1x Defender of Argus

At some point, you’re going to need some taunts to keep the pressure off, or more commonly, you’ll need to buff your Dreadsteeds to deal with what your opponent put on the board. Either way, Defender is great.

1x Hellfire

It took me a long time to understand that this is actually a good card. It may hurt you equally, but that’s not the point. It’s used to get threats off the board, and can sometimes help you get rid of Baron Rivendare while getting the remaining Dreadsteeds you wanted on the board.

1x Imp-losion

Do 2-4 damage to a minion and put the corresponding number of imps on the board? Yes, please! It feels so good to roll a four with this card.

1x Refreshment Vendor

Since you’re not concerned with your opponent’s health until the late game, giving your opponent 4 health is of little consequence, but it can help out a lot for you.

1x Antique Healbot

The Anti-kill Bot. Second only to Reno Jackson in the healing department. This guy is another lifesaver.

x1 Sludge Belcher

Best taunt in the game. Unless silenced, it will never take fewer than two attacks to kill Sludge Belcher.

1x Siphon Soul

Use this as large target removal. Has the added bonus of healing you for three.

1x Twisting Nether

When the board needs to be reset (except for your Dreadsteeds, of course) this card is guaranteed to get the job done. And it has one of the prettiest animations in the game.

Hearthstone Dreadsteed Leper

Possible Additions

Since this is a Reno deck, there’s some wiggle room for cards included in the deck, keeping in mind that at some point you’re going to want to buff your Dreadsteeds to deliver more damage, and finish off your opponent more quickly, or trade with larger minions.

1x Stormwind Champion

If you don’t have Mal’Ganis, Stormwind Champion can still give you a pretty large body, while still giving your minions a boost.

1x Raid Leader

Because Mal’Ganis gives your minions +2/+2, you might need another minion to help buff them.

1x Faceless Manipulator

Didn’t get enough Dreadsteeds from Baron Rivendare? Want to further buff your minions by copying Stormwind Champion, or does your opponent have something you could use? Faceless Manipulator can serve a lot of purposes.

1x Sense Demons

If you want to make sure you get your Dreadsteeds into your hand so you can heal up with Reno, this card can really help with that. It draws 2 demon cards from your deck and puts them in your hand.

1x Shadowflame

If you’re facing a lot of warlocks with demons, Demonwrath isn’t going to do much for you. Shadowflame is a fantastic replacement. It also synergizes really well with Power Overwhelming. Trade with a minion, or go face with a minion you’ve cast Power Overwhelming on, and then hit it with Shadowflame to deal its attack to all enemy minions. That’s pretty dang good.

1x Sideshow Spelleater

If you don’t have Justicar or Sir Finley, or you just want to have one of those spaces for another card, this card is a good replacement for them. It still replaces your hero power (unless you’re facing another Warlock), and in the Control Warrior matchup, you can wait for them to play their Justicar, and then you can gain 4 armor per turn as well.

Final Thoughts

If you like controlling the board, infinite value (true infinite value), and a variety of cool interactions, try out this deck! The fun of watching Dreadsteeds infinitely stampeding onto your board is worth it by itself.

Tags: Deck Battle

The Secret Paladin Deck - Episode 66

February 20th, 2016 · Comments

00:0000:00

Hello!

  • Kevin is on the show this week
  • Topic: Deck battle!
  • Reasons to be happy this week
  • News: We updated our show notes for the previous episode

What is a Deck Battle?

Once a month, a guest host brings their favorite deck onto the show to battle the current reigning champion deck for control of the Happy Hearthstone Deck Battle Throne!

If the challenger wins the best-of-3 series, their deck becomes the new Reigning Champion Deck and will fight off future challengers until it loses, or until it’s earned its place in the Happy Hearthstone Hall of Fame!

View the Deck Battle Archive + The Happy Hearthstone Hall of Fame

Defending Deck: Andrew’s Warlock Demon Zoo deck has reigned supreme for 8 months, and has beaten 6 decks before this episode.

Challenger Deck: Kevin’s Secret Paladin deck relies on flooding the board with sercets and minions for a sudden mid-game kill.

The Deck

Creatures

Spells

Sideboard

In case you don’t have some of the ideal cards, here are some quality back ups and alterations you can make that keep with the same theme and strengths of the deck.

The Duel

Community

  • Question: None this week!
  • iTunes Reviews

Donations

  • None

Card of the Week

Hearthstone Clockwork Giant

Farewell

DECK GUIDE:

You’ve seen it. You’ve hated it. You may have even played it. Kevin’s own take on the infamous Secret Paladin deck makes some interesting changes to keep it fresh and add a few other threats to the deck. But the core of the deck — that wonderful Christmas-tree-building Mysterious Challenger — is still here and ready to rock.

Check out how this deck did in our deck battle on our latest episode of Happy Hearthstone!

Note from Josh: The rest of this article was written by Kevin. Thanks!

Secret Paladin

The Secret Paladin is a low-cost, low-skill-cap deck that’s incredibly diverse in its win conditions and ability to counter many popular deck on the ladder. It’s not a “cheater” deck like everyone on the forums would like you to believe and it’s been used at the World Championship levels of gameplay. It’s a fun and fast deck to play and there are some mind games involved in getting your opponent to waste cards in bad trades because of what you might have in your hand.

Let’s get straight into the cards I used in my deck for the mighty showdown with Josh. You can find a completely plain deck list on the podcast episode. Here, I’ll provide additional commentary where I feel it’s helpful or necessary.

Minions

2x Secret Keeper

This card is a great opener and is the main defense to early aggro aggression. Drop this card and watch it attract top-tier removal from the enemy’s hand. If they don’t remove it, it can be buffed significantly by the secrets.

1x Haunted Creeper

Tough little minion that likes to stick around and make your opponent make bad decisions on how to clear it.

1x Iron Beak

Iron beak owl is a great card to have in your pocket. You never know when you might need a Silence effect.

2x Knife Juggler

A staple for most paladin decks. It helps with board control and combos with many other cards like Muster for Battle, Noble Sacrifice, and Murloc Knight.

2x Shielded Minibot

Best two drop for Paladins with plenty of staying power, which means it’ll stay on the board for awhile to buy you time.

2x Murloc Knight

Murloc isn’t the theme of the deck, but this card plays two big parts in our strategy. It will either: 1) Fill your board with minions and you win the game. or 2) Be a lightning rod for your opponent to use all of their removal on and clear the way for more powerful cards like Dr. Boom or Mysterious Challenger to remain unscathed.

2x Mysterious Challenger

One of the greatest (but not the only) win condition to this deck. If you have 2-3 minions on the board and drop this card on turn 5-6 you will most likely win the game.

1x Eadric the Pure

I love the lore and WoW-reference with this Legendary. If three or more minions are affected by Eadric’s battle cry you got value from it (his own stats are 5 below the Vanilla test, so you want to reduce enemy minions by at least that many). There’s also the fun of playing this card at a face to face tournament and seeing their reaction, since it’s so unexpected.

1x Dr. Boom

Need I say more?! He’s just awesome!

Spells + Weapons

2x Avenge

The strongest of the Paladin secrets, this is used to make your opponent think about who they must kill and in what order and anything it lands on, even a 1/1, becomes a real threat.

2x Competitive Spirit

This secret takes your minions from good to great! As long as you have more than one minion on the board when this secret activates you get your value for it. It’s important to note that if you don’t have any minions on the board, the secret will not activate — so it will never be wasted.

2x Noble Sacrifice

This secret lets you keep the most precious minions and yourself alive. Drop this secret with a Murloc Knight or Knife Juggler to keep them on the board and get a combo or two off.

1x Repentance

This secret is a late-game game-changer. When their Dr. Boom turns into an 7/1 and is killed by a silver hand recruit, you get your value!

1x Redemption

This secret is the best for backing up your value minions, Dr. Boom, Murloc Knight, and Mysterious Challenger

1x Coghammer

Gives you a decent amount of board control and minion buffing early on.

1x Divine Favor

Can be incredibly powerful when playing against a Handlock deck. Use in early game if the opportunity presents itself to try to get Mysterious Challenger in hand by Turn 5/6.

2x Muster for Battle

The greatest anti-aggro card out there (besides Consecrate). You can combo with Competitive Spirit to get 2/2s on the board or Knife Juggler to deal 3 bonus damage right away.

1x Truesilver Champion

The gold standard in Paladin weapons, must include one in every deck 🙂

2x Blessing of Kings

A huge buff to a small minion = huge board presence. If you can get your opponent to trade 4 or 5 mana worth of cards to get rid of it, it has value.

1x Consecrate

Another amazing Paladin card that helps you handle early aggression decks

Possible Additions

There are many win conditions with this deck which is what makes it a strong ladder deck. You can build it on the cheap cheap or throw in your strongest Paladin or Neutral Legendary Cards. Even Hogger has a home in this deck!

Mukla’s Champion

This card is a fantastic minion buffer and lightning rod all in one. Plus it’s common quality but gives you epic-level value.

Stormwind Champion

Since the main purpose of the deck is to gain board control, Stormwind Champion is a perfect substitute card. It’s a major body on the board and makes your hero power, Muster for Battle, and Murloc Knights way, way more powerful

Final Thoughts

Secret Paladin is a easy to learn, cheap (cost) deck to build and is very competitive in the current ladder whether you have the legendaries or not. It is fun to make your opponent play around your secrets that you are almost guaranteed value from. An excellent staple deck for anyone’s library!

Tags: Deck Battle